Skip to content

Lantern sprites: beacon counter and menu cursor - #10

Merged
rixnobis merged 6 commits into
mainfrom
hud-sprites
Oct 18, 2026
Merged

rixnobis merged 6 commits into
mainfrom
hud-sprites

Conversation

@rixnobis

Copy link
Copy Markdown
Contributor

Adds a lantern sprite sheet (art/textures.py writes lantern.png: an unlit cell, then flame frames). The valley draws a beacon counter in the top right as three Lua screen sprites: a Tally object's onUpdate polls the beacons mask and plays flame or dark per lantern. The title menu cursor is now a UI image showing the unlit cell.

lighthouse.lua starts the credits from the finale's onComplete (psxsplash#86), and CI moves to splashedit-ng 54392a4 and psxsplash 1e4c331. features.json goes to phase 7 with sprites (spriteAnimCount) and ui-sprite (the --stats image line).

@rixnobis
rixnobis merged commit ecf5d46 into main Oct 18, 2026
1 check passed
@rixnobis
rixnobis deleted the hud-sprites branch October 19, 2026 00:51
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant