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PSX.Dev standards

File formats that PlayStation 1 homebrew tools and libraries have agreed on, so that a file written by one of them can be read by the others.

Format Document What it carries
GPU dump GPUDUMP.md A stream of GPU commands captured over a timespan, replayable on an emulator or on hardware.
SPU dump SPUDUMP.md A stream of SPU register writes, for capture and replay and for tracker-style playback.
PS Music PSM.md MIDI preprocessed into fixed-size events, paired with a VAB bank, for a player to walk at runtime.

All three are packet-based, 32-bit aligned, little-endian and extensible: a reader skips packet types it does not know using the length field, so an old tool keeps working against a newer file.

Reference players for the SPU dump and PS Music formats live in nugget: spdplayer and psmplayer.

Proposing a change

Open an issue or a pull request. A format here is only worth something if more than one tool implements it, so a proposal is much stronger with a note on what is going to read and write it. Extensions get a new packet type; what an existing type means does not change.

Discussion happens on the PSX.Dev Discord server.

The documents are MIT-licensed; see LICENSE.

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Agreed-upon file formats that let PlayStation 1 homebrew tools and libraries interoperate.

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