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release: playable game — guide tooltips, own text, sprint, daily, mistakes review, white background, text diet - #35
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A small <Tip> wraps a control: the bubble shows on hover and keyboard focus, is read out through aria-describedby, hides on Esc and shifts sideways so it never leaves the viewport. It replaces the native title on the sound toggle, settings cog, "Про гру" button, each rail destination and the season card; rail bubbles sit to the right of the item. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
First-time testers said the screens carry too much text. Shorten the visible sentences to the first-minute rules (sentence <= 15 words, verb first, the fact kept as a number or label): Map block goals, stage finish criteria, mastery and review hints; Result coach lines, comparison, rhythm intro, practice/test notes; Home race lead and empty weak spot. Placeholders are unchanged, so no component changes. The result e2e spec follows the shorter practice lines. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The light theme's paper was a pink tint and the shell drew drifting pink gradient blobs behind every screen. The page is now plain white, the deep paper a neutral light grey (#f4f5f7), and the hairlines, faint ink, nav dimmed and sage tint lose their red hue. White panels on the white page read by a neutral 1px edge at 3.2:1. The red ember hero cards stay. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…t button The Home weak-spot panel becomes "Робота над помилками": the 2-3 weakest keys and transitions as chips (hover/focus hint explains each), one button that starts the existing review drill built from all of them (real words once Stage 2 is open), and an empty state that points to the first exercise. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…nger clips it Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A lazy /sprint route: words from the learner's open letters only, an endless line, a 60 s countdown that starts on the first keystroke, then pace, accuracy and the per-language best kept in localStorage. A sprint under the accuracy floor sets no best. It records no Attempt, so no XP, mastery, sync or unlocks. Entry: a button on the Review screen once Stage 2 words are open. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…actice A "Own text" button (T) beside free practice on the map opens /own, a lazy route. The text is decoded as strict UTF-8 (20 KB, .txt/.md only, no NUL), markdown markup is stripped, typographic quotes/dashes/ellipsis become keyboard characters, characters the active layout cannot type are named in the error, and long texts are cut at a sentence end. The run reuses ExerciseRun in practice mode, recorded like free practice. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
/daily shows today's challenge, a done-today state and the count of consecutive cleared days. The words are a seeded shuffle of the 300 most frequent bank words, seeded by the local date and the language, so every learner of a language types the same text that day. The run reuses the ordinary exercise route and result screen under `<layout>.daily`; those attempts are filtered out of progress, so they earn no XP, mastery or unlocks. Cleared days are kept in localStorage as well. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…rate/playable-game
…, smaller line Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tiles inside panels (option cards, segments, rows) draw `--color-paper`, so a white paper made them vanish. `paper` is now the neutral grey tile (#f4f5f7, deep #eceef1) and the light theme paints the page itself with `paper-raised` white. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Layout check, mode hints, start hint, hand placement and the mechanics note drop to one short line each, with no "we". Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A learner who picks "never touch-typed" now opens the anchors run (yq.run.anchors / qwerty.run.anchors, "Ряд · а") that the Start Card names, instead of the first closed key «п» (run.KeyG). The other levels still open at the first closed key. Unlock rules are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…rate/playable-game # Conflicts: # apps/web/messages/home/en.json # apps/web/messages/home/uk.json
…ayable-game # Conflicts: # apps/web/messages/map/en.json # apps/web/messages/map/uk.json # apps/web/src/app/router.tsx
…o integrate/playable-game
…rate/playable-game # Conflicts: # apps/web/src/app/router.tsx
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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One integration branch merging the evening's feature PRs so CI runs once on the combination and conflicts are resolved once:
Conflicts resolved:
router.tsx(sprint, own text, daily routes side by side),messages/home(mistakes-review copy over the text diet),messages/map(text diet + own-text keys).Merging this PR closes the individual PRs as merged.
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