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Clamp minimum ranked play rating - #539
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This can create rating inflation long term especially if those players continue to intentionally throw. A better implementation will be to display and matchmake using max() and keep an underlying hidden real uncapped elo for rating gain/loss calculations. |
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I don't think that's a valid concern. Rating inflation for who, exactly? A 600 rating player is never going to be matched up vs a 2400 rating player. On the contrary, I think that there's good argument for not soft-clamping, which is that, while your rating is <600, you will never see any sort of in-game progression. Or it would be some weird implementation where you have to work harder to raise your rating from 0-600 than from 600-700 and enter into the next tier. |
peppy
approved these changes
Oct 2, 2026
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See: https://discord.com/channels/90072389919997952/1476979671886205060/1553530746323599413
Once this is deployed, we should also run an
UPDATEstatement to fix existing rows in the database. It would probably go something like this: