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Yes, it is possible, but I would phrase it as workload-dependent overhead rather than guaranteed stutter.

FUSE-overlayfs runs the overlay through a userspace filesystem layer. Compared with direct files, and often compared with kernel overlayfs, that can add CPU/latency overhead. Games that stream many assets or do lots of small-file reads are the kind of workload where that overhead can show up as longer loads or occasional hitching. If the game mostly reads large files and they are already cached, you may not notice it.

For Barnacle specifically, the current source points in that direction but does not prove that every game run is already going through FUSE-overlayfs:

nix/package.nix in…

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Answer selected by l2nkxk8z
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