Saving player postion on quit#114
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ktos
requested changes
May 27, 2026
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| public int CurrentX { get; private set; } | ||
| public int CurrentY { get; private set; } | ||
| public int CurrentX { get; set; } |
| } | ||
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| private void Logout() | ||
| private async Task LoadPlayerPositionAsync() |
| if (UserService.User != null && MovementService.CurrentMap != null) | ||
| { | ||
| var position = $"{MovementService.CurrentX},{MovementService.CurrentY}"; | ||
| await UserService.UpdatePlayerPositionAsync(UserService.User.Id, position); |
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Rather not directly, use method from MovementService
ktos
approved these changes
Jun 4, 2026
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When player click on logout or shut down browser, his last location will be saved to DB, in addition each player's position saves every two minutes (this is protection against server shutdown). There is condition checking if player's position is on walkable node. (when map has changed, player won't be spawned on NonWalkable node)