Improve party companion runtime reliability - #78
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📝 WalkthroughWalkthroughParty companion movement, support, pulling, loot ownership, revival, resting, and C4 packet serialization were updated. Movement previews now expose route diagnostics, while expanded tests cover routing, support actions, loot queues, death escalation, regrouping, and packet fields. ChangesParty companion updates
Estimated code review effort: 5 (Critical) | ~120 minutes Sequence Diagram(s)sequenceDiagram
participant Follow as FollowingState
participant Pull as PartyPulling
participant Move as MoveTo
Follow->>Pull: tickBotPuller
Pull->>Move: preview approach route
Move-->>Pull: route diagnostics
Pull->>Pull: retry target or return to camp
Possibly related PRs
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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pmbstyle
marked this pull request as ready for review
July 30, 2026 22:57
This was referenced Aug 1, 2026
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Summary
This update makes player-led bot parties more reliable during pulling, combat, support, looting, resting, and recovery.
Root cause
Several state handlers treated in-flight support, pickup, and pull work as if the bot were idle or paused. Pull route validation also treated an exhausted bounded A* search as proof that a target was unreachable. Separately, two C4 packet layouts omitted protocol fields expected by the client.
Player impact
Bot parties should stall less often, stay closer to the leader, react more consistently to delivered mobs, avoid pointless loot runs, communicate pull and death problems, and render movement and ground items more reliably in the C4 client.
Validation
npm run check— passed for 688 JavaScript filesnpm test— passedSummary by CodeRabbit
New Features
Bug Fixes
Tests