Improve starter gameplay and bot population lifecycle - #68
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pmbstyle
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July 23, 2026 14:48
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Summary
This PR improves the early-game loop and makes the simulated population grow like a persistent world rather than a static bot pack.
Player-facing gameplay
Persistent bot population
Reliability and observability
Validation
npm run checkgit diff --checknode tests/test_population_seed_planner.jsnode tests/test_bot_cold_market_listing.jsnode tests/test_bot_background_drops.jsnode tests/test_bot_gear_acquisition.jsnode tests/test_gatekeeper_teleports.jsnode tests/test_npc_known_object_lifecycle.jsnode tests/test_npc_shop_stock.jsnode tests/test_bot_market_town_routing.jsLive verification
On a fresh x50 bot wipe, the server seeded 150 level-one adventurers evenly across the five racial starter regions, kept pre-10 bots out of trade, formed race-local starter parties, and deferred the second cohort until the level-10 threshold.