Update for Parallax Continued - #10
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Update configs to use new texture and module names in ParallaxContinued.
Remove unnecessary debug text
Clean up some excessive floating-point precision for readability
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I will have to look at this. If it looks alright enough, I will merge it, keeping the old Parallax config too for backwards compatibility. Thank you! |
pkmniako
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Aug 3, 2025
…ntinued config by Kerbas-ad-astra (#10), disabled by default
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I've added the config in a dummy cfg (Not parsed by the game by default), as when I tried it in my machine, it had visual bugs (Haven't tested every planet, but it looks working in Vassa, looks weird in Crons, and looks very bad in Disole) Added it as a config alongside old parallax for compatibility |
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Closes #9
Note, this just resolves any loading errors. No idea if it looks the same as it did before.