Riot Shields Resprites#36
Conversation
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RSI Diff Bot; head commit beb9b4d merging into 3930cc6 Resources/Textures/Objects/Weapons/Melee/shields.rsi
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arenaconspiracy
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You forgot to edit the attributions in the meta.json for the sprites, but besides that:
I would prefer this pull be more ambitious, cleaning up and remaking the upstream content. The sprites for each individual shield should be in their own separate RSI in the pinwheel subdirectory, with generic state names, and the upstream sprites should be deleted.
You and I have discussed in the past things such as removing makeshift shields and making shields wearable in suit storage, you can (and should) handle those here and now in the interest of time and brevity.
Feel free to ask me for directions if you're not sure what I meant, but I'll happily review the changes after if you can proceed on your own.
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the ordinary ballistic shield is my favorite followed closely by the riot shield. i think the way the ballistic shield and the reflective shield sit on the character sprite when facing south isn't quite right, maybe you could bring them down a pixel or two to match a little better with the sideways facing sprites |














About the PR
Changed the sprites of the riot ballistic, reflective and basic riot shield to be more polished.
Why / Balance
The old sprites are noisy, messy, extremely old and don't make any sense. Things looking immersive is important for a roleplaying game.
Technical details
I change sprite
Media
Testing plan
I ran the game and held the shields
Known issues
I'm not entirely satisfied with the reflective shield and it's subject to change.
Changelog
🆑 Lady Death's Head