feat: Phaser-ready placeholder asset pack + generator for That One Game - #1
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paulcombs56-ops with Copilot wants to merge 3 commits into
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Agent-Logs-Url: https://github.com/paulcombs56-ops/That-One-Game/sessions/4ff9e0ba-69f6-412e-9fb2-539ddf7fb795 Co-authored-by: paulcombs56-ops <263761623+paulcombs56-ops@users.noreply.github.com>
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[WIP] Add Phaser-ready placeholder asset pack for That One Game
feat: Phaser-ready placeholder asset pack + generator for That One Game
Apr 16, 2026
Agent-Logs-Url: https://github.com/paulcombs56-ops/That-One-Game/sessions/9baecddb-4a21-4a81-9767-20f767bbef18 Co-authored-by: paulcombs56-ops <263761623+paulcombs56-ops@users.noreply.github.com>
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index.html— Phaser 3 CDN entry point for GitHub Sparksrc/main.js— game bootstrap (BootScene → GameScene demo)Original prompt
Create a Phaser-ready placeholder asset pack and helper code for the game "That One Game".
Context / Requirements:
Sprite sheet specs:
Content list:
File/dir layout (under assets/):
Implementation details:
Code helpers:
Acceptance criteria:
Repository:
The following is the prior conversation context from the user's chat exploration (may be truncated):
User: Are you able to create some Phaser ready sprites?
Assistant: Yes—if you tell me what you need, I can generate Phaser-ready sprite assets in a few practical ways:
this.load.atlas(...)) or a frame JSON (works withthis.load.spritesheet(...)if it’s uniform frames)idle_0.png,idle_1.png, etc.What I need from you (answer as many as you can):
spritesheet(uniform frame size) oratlas(frames can vary; generally more flexible)If you reply with one concrete example (like “64×64 pixel-art astronaut, 8-frame walk, 4-frame idle, atlas JSON”), I’ll draft:
This pull request was created from Copilot chat.