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13 changes: 6 additions & 7 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ anywhere at runtime.

> [!IMPORTANT]
> There is no Nintendo code, no assets and no game data anywhere in this project or its releases.
> You need your own legally dumped copy of the PAL version of the game. Setup only ships the
> You need your own legally dumped copy of the PAL, NTSC-U, or NTSC-J version of the game. Setup only ships the
> toolchain, the translation runs on your machine against your disc image, and nothing ever gets
> uploaded.

Expand Down Expand Up @@ -103,22 +103,21 @@ Known limitations of the Wii Remote path:
- About 20 GB of free disk space during installation (Final game size ~5 GB)
- macOS 12 (Monterey) or later on Apple Silicon (`arm64`) or Intel (`x86_64-v3`); pre-Haswell Intel CPUs are unsupported
- On macOS, a Metal-capable GPU and Apple Xcode Command Line Tools (Setup opens Apple's installer when they are missing)
- A clean, unmodified **PAL `RMCP01`** disc image of Mario Kart Wii, dumped by you. ISO, GCM,
- A clean, unmodified **PAL `RMCP01`**, **NTSC-U `RMCE01`**, or **NTSC-J `RMCJ01`** disc image of Mario Kart Wii, dumped by you. ISO, GCM,
GCZ, CISO, WBFS, WIA and RVZ are accepted.

> [!NOTE]
> GPU/CPU minimums are set by driver support and D3D12/Vulkan feature requirements, not by the game's actual demands.

Only the clean PAL revision will work. Anything else (other
regions, patched executables) is rejected outright.
Only the clean PAL, NTSC-U, and NTSC-J revisions will work. Anything else (NTSC-K, patched executables) is rejected outright.

> [!NOTE]
> Nobody here will tell you where to get the game. Dumping your own disc is on you, and links to
> game files won't be provided or tolerated.

## Installing

For an easy experience, use [Wheel Wizard](https://github.com/TeamWheelWizard/WheelWizard). Pick your clean PAL `RMCP01`
For an easy experience, use [Wheel Wizard](https://github.com/TeamWheelWizard/WheelWizard). Pick your clean PAL `RMCP01`, NTSC-U `RMCE01`, or NTSC-J `RMCJ01`
image under Settings, turn on **WiiCompiled (beta)**, and hit install from the Home page.
Wheel Wizard downloads the setup tool from this repo and walks you through install, updates and
launching. The backend itself is deliberately command-line only, Wheel Wizard is a wrapper around it.
Expand All @@ -128,7 +127,7 @@ launching. The backend itself is deliberately command-line only, Wheel Wizard is
Download `WiiCompiled-Setup.pkg` from this repository's Releases page and open it. The universal
package selects the appropriate bundled tools for the host architecture, supporting both Apple Silicon (`arm64`)
and Intel (`x86_64`) Macs. It installs **WiiCompiled Setup** in Applications; open that app, choose
your clean PAL `RMCP01` disc image, and select either the base game or Retro Rewind. For Retro Rewind, choose the `RetroRewind6` folder
your clean PAL `RMCP01`, NTSC-U `RMCE01`, or NTSC-J `RMCJ01` disc image, and select either the base game or Retro Rewind. For Retro Rewind, choose the `RetroRewind6` folder
or its parent folder.

Setup verifies and extracts the image locally, then translates and compiles the native app on your
Expand Down Expand Up @@ -196,7 +195,7 @@ don't want to risk it right now, setup has to run a static recompiler over the w
and then throw a C++ compiler at the result. It's a **one-time cost** on your machine.

**Which game version works?**
Clean PAL `RMCP01`. Other regions and modified executables are **rejected**. Translating
Clean PAL `RMCP01`, NTSC-U `RMCE01`, and NTSC-J `RMCJ01`. NTSC-K `RMCK01` and modified executables are **rejected**. Translating
them against the wrong manifest would give you a subtly broken game that's miserable to debug for us.

**Can I recompile other GameCube/Wii games with it?**
Expand Down