⚡ Bolt: Fix crash & optimize animation loop in OrbitalNodes - #112
⚡ Bolt: Fix crash & optimize animation loop in OrbitalNodes#112google-labs-jules[bot] wants to merge 1 commit into
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Engaging as a real, still-open want (not falsely superseded): this targets the Three.js front-end ( |
💡 What:
ReferenceError(crash) inOrbitalNodes.jsby renamingsharedGeometrytogeometry.OrbitalNodes.update()by replacingforEachwith a standardforloop to reduce GC pressure.SceneManagerand passed it toOrbitalNodes.update(time)to avoid redundantDate.now()calls.SceneManager.animatein the constructor to avoid creating closures every frame.emissiveIntensityupdates forMeshBasicMaterial.🎯 Why:
📊 Impact:
Date.now()) per frame.🔬 Measurement:
src/tests/OrbitalNodes.test.jsconfirms instantiation works.PR created automatically by Jules for task 4072497108374923028 started by @4444J99