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Blind Mode? #161

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@pigalot

This is more of a sugestion for later after the next tower is done.

Blind mode:
Read me only contains minimal API documentation and no map.
Implement a drawMap function that allows the warrior to output what it thinks the floor looks like.
Using some helper functions like drawWall(x,y), drawMonster(x,y), etc the warrior could even be scored on the accuracy of the map.

Is there any appetite for this sort of challenge?

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    area: game mechanicsRelated to the game mechanicspkg: corePertaining to @warriorjs/coretype: discussionA discussion surrounding an idea

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