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Blind Mode? #161
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area: game mechanicsRelated to the game mechanicsRelated to the game mechanicspkg: corePertaining to @warriorjs/corePertaining to @warriorjs/coretype: discussionA discussion surrounding an ideaA discussion surrounding an idea
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area: game mechanicsRelated to the game mechanicsRelated to the game mechanicspkg: corePertaining to @warriorjs/corePertaining to @warriorjs/coretype: discussionA discussion surrounding an ideaA discussion surrounding an idea
This is more of a sugestion for later after the next tower is done.
Blind mode:
Read me only contains minimal API documentation and no map.
Implement a
drawMapfunction that allows the warrior to output what it thinks the floor looks like.Using some helper functions like
drawWall(x,y),drawMonster(x,y), etc the warrior could even be scored on the accuracy of the map.Is there any appetite for this sort of challenge?