Transform classic text-based MUDs into immersive visual experiences with AI-powered image generation.
SeeMUD is an innovative MUD (Multi-User Dungeon) client that enhances traditional text-based gaming by automatically generating visual representations of game environments while preserving the classic gameplay experience.
- AI-Powered Text Parsing - Intelligent classification of room descriptions, items, and NPCs
- Dynamic Image Generation - Real-time visualisation of MUD environments using Stable Diffusion
- Smart Caching - Intelligent image caching with persistent storage across sessions
- Auto-Mapping - Automatic spatial mapping with 2-level neighbourhood awareness
- Spatial Context - Image generation leverages neighbouring room context for consistency
- Three-Column Layout - Independent resizable panels for output, map, and image display
- Entity Detection - Automatic identification and display of items and mobs in rooms
Coming soon - showing the three-column interface with MUD output, mini-map, and AI-generated room imagery
- Go 1.23 or higher
- Node.js 16+ and npm (for frontend development)
- Wails v2 installed
- Stable Diffusion API endpoint (default:
http://127.0.0.1:7860)
# Clone the repository
git clone https://github.com/yourusername/seeMUD.git
cd seeMUD
# Install dependencies
go mod download
# Build the application
wails build
# Or run in development mode
wails devSet the Stable Diffusion endpoint via environment variable:
export SEEMUD_SD_ENDPOINT="http://localhost:7860"Or the endpoint will default to http://127.0.0.1:7860
After building, run the binary:
./build/bin/seemud-gui # Linux/macOS
# or
./build/bin/seemud-gui.exe # WindowsOr use the convenience script:
./launch.sh # Development mode
./launch-binary.sh # Production binary- Connect to MUD - Enter host and port, click Connect
- Explore - Move through rooms as normal (north, south, east, west, etc.)
- View Map - Auto-generated mini-map shows current room and surroundings
- Generate Images - Click "Generate Image" to visualise the current room
- Regenerate - Don't like the image? Click "Regenerate" for a new version
- Custom Prompts - Add custom style directions when regenerating images
SeeMUD uses a clean separation of concerns:
- Telnet Client - Handles MUD server connections
- Parser - Classifies MUD output (room titles, descriptions, exits, entities)
- Mapper - Builds spatial graph of rooms with intelligent duplicate handling
- Renderer - Generates images using Stable Diffusion with contextual prompts
- Frontend - React-based UI built with Wails framework
See docs/ARCHITECTURE.md for detailed architecture documentation.
seeMUD/
├── internal/
│ ├── telnet/ # MUD connection handling
│ ├── parser/ # Text parsing and classification
│ ├── mapper/ # Spatial mapping and graph building
│ └── renderer/ # Image generation (Stable Diffusion)
├── frontend/ # React UI
│ └── src/
│ ├── App.jsx # Main application
│ ├── Terminal.jsx # MUD output display
│ └── Map.jsx # Mini-map visualisation
├── docs/ # Comprehensive documentation
├── cache/ # Generated image cache
└── maps/ # Saved map data
Comprehensive documentation is available in the docs/ directory:
- Product Requirements - Vision and feature specifications
- Architecture - System design and component overview
- Protocol - SeeMUD protocol specification
- Adapter Design - MUD adapter implementation guide
- AI Integration - AI classification strategy
- Roadmap - Development phases and milestones
Active Development - Core functionality implemented:
- ✅ MUD connection and telnet handling
- ✅ Text parsing for WolfMUD format
- ✅ Spatial mapping with duplicate room handling
- ✅ Image generation with neighbour context
- ✅ Image caching and persistence
- ✅ Three-column resizable UI
- ✅ Item and mob detection
- 🚧 AI-powered adapter system (planned)
- 🚧 Multi-MUD support (planned)
- 🚧 Advanced compositing (planned)
# Development mode with hot reload
wails dev
# Production build
wails build
# Clean build
wails build -cleancd frontend
npm install
npm run devgo test ./...wails.json- Wails project configurationgo.mod- Go module dependenciesfrontend/package.json- Frontend dependencies
Contributions are welcome! Please feel free to submit pull requests or open issues for bugs and feature requests.
This project is licensed under the MIT Licence - see the LICENSE file for details.
- Built with Wails - Go + Web UI framework
- Image generation via Stable Diffusion
- Inspired by classic MUDs and the golden era of text-based gaming
For issues, questions, or suggestions:
- Open an issue on GitHub
- Check existing documentation in
docs/ - Review the architecture guide for technical details
Note: This is a client-side application that connects to existing MUD servers. No server modifications are required.