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Example code for connecting a Flutter app with Unity via web sockets.

Components:

  • NodeSockets - very basic socket server that manages connections and comms. There are two main types of connections: player that allows the user to control a character and a display used to display the game.
  • TestApp - a simple Flutter app that can connect to the socket server and control a player.
  • Unity-Socket-Client - that can be used as the boilerplate for a game. When a player connects the Unity scene adds a player and allows them to be controlled.
  • Webclient - used for analytics and testing purposes. This is experimental and still requires development.

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