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EntiJ

Entity-Component based, event driven game engine and entity management system written in Java 8 with functional elements.

The core ingredients of the system are the following:

  • Entity
  • Properties - Arbitrary data related to an entity.
  • Logic - Defines the behaviour of an entity.
  • Listeners - Triggered when something happens to an entity (such as state change).
  • Function - Function that can be attached to entities.
  • Component - Adds characteristics and functionality to an entity. It may include Properties, Logics, Listeners and Functions.

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Entity management system and game engine.

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