Skip to content

About

Dungeon crawler multiplayer browser game template: 1 to 4 player co-op, procedural rooms from a seed, enemies that path around walls, upgrade chests, a boss room and permadeath runs. Authoritative server, shared client/server simulation, three.js WebGPU, TypeScript, MIT. Built with Net Forge.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Repository files navigation

Dungeon crawler multiplayer browser game template for Net Forge, the open-source multiplayer browser game engine built for AI coding agents.

CRYPTWICK, the dungeon crawler template, in play

This is a template for a dungeon crawler that runs in the browser: CRYPTWICK, a complete multiplayer game you can start in one command and change in one file. A co-op dungeon crawl with permadeath: the floor plan is grown from a seed, rooms wake as the party nears them, and the boss waits in the deepest room.

What you get

  • 1 to 4 players in one co-op party; a cleared room brings back anyone who fell.
  • Procedural floors grown from a seed (ten rooms joined by corridors by default), with walls, doors and enemies that path around them.
  • Room-by-room encounters, upgrade chests and a boss room.
  • An authoritative room at 30 Hz with your own character predicted in the browser.
  • Authoritative multiplayer. A room host owns the game state; every browser tab is a player. Locally, npm run play runs that host on your computer.
  • Shared client/server simulation. The same ECS and Rapier physics code steps the world on the server and predicts your own player in the browser, with delta snapshots.
  • three.js renderer with WebGPU, and a WebGL2 fallback.
  • Bots and a headless playtest. npm run test plays the game with bots and reports what happened.
  • TypeScript, MIT licensed. The library models, sprites and sounds the game uses are CC0.
  • Ready for coding agents. AGENTS.md, CLAUDE.md, Cursor rules, Copilot instructions and the Net Forge MCP server in .mcp.json, .cursor/mcp.json and .vscode/mcp.json.

Measured with npm run test (2 bots, 1 minute of game time, Node 22, Apple M2 Pro):

Playtest report Value
Ticks simulated at 30 Hz 1,800
Enemies killed 58
Most enemies alive at once 32
Highest level reached 5
Earn rules fired (play money) 2
Server cost per tick (mean) under 0.5 ms
Softlock none

Every number above is play money and a local run. Longer runs: npm run test -- --minutes 4 --bots 4.

Start in one command

npx create-netforge my-game --template dungeon --yes
cd my-game
npm run play

Or press Use this template on GitHub, clone your new repository, and run:

npm install && npm run play

npm run play builds the game, starts a local room and opens http://127.0.0.1:4663. Open the same link in another tab for a second player. WASD or arrows to move, Space to dash, 1 2 3 to pick an upgrade card.

You need Node.js 20 or newer. Use npm run play -- --no-open to print the link instead, --port 4700 if the port is taken, and --host 0.0.0.0 to let phones on your network join. Local play uses play money: no wallet, no chain and no hosted servers.

Change the rules

The whole game is src/game.ts: declarations against the typed API in @netforge/engine (the only import it may make). The template package @netforge/template-dungeon provides the renderer, netcode, physics, controls, HUD and bots.

npm run test        # compile src/game.ts and play it with bots; fails on a broken rule or a softlock
npm run typecheck   # the TypeScript check of src/game.ts
npm run play        # play the change (stop and start it again after each edit)

The template guide walks through the usual changes:

llms.txt holds the rules the build enforces and recipes for common changes. Or ask your coding agent in plain words; AGENTS.md tells it where the rules live and how to test them.

Links

Pinned to Net Forge 0.2.0. Not affiliated with other projects named NetForge. Local play runs the game's own code on your computer with your permissions; play only games whose code you trust.

License

MIT (LICENSE). The library assets are CC0 1.0.

About

Dungeon crawler multiplayer browser game template: 1 to 4 player co-op, procedural rooms from a seed, enemies that path around walls, upgrade chests, a boss room and permadeath runs. Authoritative server, shared client/server simulation, three.js WebGPU, TypeScript, MIT. Built with Net Forge.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages