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Monopoly new features and snake ladder responsive - #19
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necessarylion merged 3 commits intoSep 21, 2026
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The Monopoly table now lays out for a phone as well as a desktop. Its side columns become sheets behind a three-tab bar rather than stacking under the board, which left the board a strip; the buy/auction/trade/debt/jail chain is carried under the board by a Teleport so there is only ever one copy of it; the spaces are sized by a container query on the board itself; and a tap opens the space card a phone has no hover to reach. The auction gained two rules. Dropping out is final, so a seat that has passed cannot bid again, and the standing high bidder cannot raise or withdraw their own bid - inAuction is now the single definition of who the window is waiting on, read by the affordances, the shot clock and advance() alike. A bid is also capped at the bidder's cash, on the engine and in the table. e2e/ is a standalone Playwright package, one spec per game, driving two real browser contexts across eight viewport projects from a 320px phone to a desktop. It found three things fixed here: draft tiles overflowing onto Samurai's Confirm button, every game's primary buttons standing 38px tall on a touch screen rather than 44, and integration.test.ts being unable to spawn bun on Windows. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
…-fix+mobile # Conflicts: # e2e/README.md
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Room flow
is now the host's decision, made in the lobby with the table already seated.
chosen order becomes the real turn order at the deal.
race settled on the server.
Monopoly
affordable space, auctions one it cannot afford, drops a bid, refuses an offer,
and mortgages bare land before selling buildings to cover a debt.
and a trade may be offered by any seat at any time the table is idle.
Bugs fixed
turn positions never decided who opened.
without limit while going out whole on every action.
Mobile
the game into a scroll.
as a sheet on tap.