Add multiple absent console UI screens, features and other misc fixes and tweaks.#665
Add multiple absent console UI screens, features and other misc fixes and tweaks.#665fileshredder wants to merge 40 commits into
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Background opacity in console ui mode for menus now matches TU2 Disabled Buttons now match TU2 Font Spacing now matches TU2
Pause screen button layout is correct now World Select Screen uses correct panel type now Debug text now renders correctly in console ui mode instead of being very small
…currently) like in Xbox 360 Edition
Added Autosave Warning Screen that appears on game boot. Added Load Save Screen that now appears when you select a world in the world list
Cleaned up Autosave screen code a bit Crafting Screen layout is now more accurate to tu2 Blocks in hotbar and inventory should also now be more accurately positioned to TU2
Fixed fire tesselation to work in all sides Flint and steel is no longer stackable and has durability
Now when saving and exiting a world, The saving screen from Xbox 360 Edition is displayed instead of the vanilla one.
…title screen after 10 seconds.
BrentDaMage
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Of the full-res screenshots on the wiki, it does not look like the text shadows on buttons were ever like this. They all appear to be down and right by 1px on each axis.
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Also, have you tested the nametag outline with shaders (either on OpenGL + Shaders, D3D9 or D3D1) to make sure it works correctly? |
Reverted Expanded Font Spacing in Console UI mode as concern over other non console screens being affected. Abstracted unload level logic from both variants of the saving world screen into minecraft.cpp using text grey instead of raw values in debug screen rendering in console ui mode now Renamed LoadsaveScreen to LoadWorldScreen Fixed multiple formatting and header issues mentioned in the pr review
I have not, but I could probably give it a try in a bit |
tested it and it seems to work fine |
Minecraft::unloadLevel now does the progresspercent thing and now SavingWorldScreen_Console no longer has arbitary time delays in saving Fixed wrong header accessibility orders Autosave Warning Screen now uses the timer from Minecraft instead of using it's own m_timer, hopefully not causing issues with variable frames. Added updateText in SavingWorldScreen_Console and ProgressScreen_console to differentiate text between bothand also update text instead of keeping it static in progressscreen
…tioning of the unused debug screen in Build 0033
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I will do a 360 build for QA tomorrow, then draft a changelog in our new format and pull upstream. The changelog will have "New features", "Changes", and "Bugfixes" sections like the last. |
This PR aims to add multiple screens that were missing their X360 counterparts in the project, and instead were using the normal Java/PE screens.
Console UI additions:
Console UI changes:
- Font Spacing changes in Console UI mode to match how it was in TU2Misc Fixes: