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narezany
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OpenRhythm
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A lost run is a lost run; song packs import by button; the disclaimer…
build
#32:
Commit
a770e20
pushed by
narezany
1m 18s
v0.3.2
v0.3.2
1m 18s
View workflow file
A lost run is a lost run; song packs import by button; the disclaimer…
build
#31:
Commit
a770e20
pushed by
narezany
56s
main
main
56s
View workflow file
Cut a fallback font down to the six hundred characters the game uses
build
#30:
Commit
4327095
pushed by
narezany
1m 32s
main
main
1m 32s
View workflow file
Ship a font that can spell Russian
build
#29:
Commit
d1367cd
pushed by
narezany
55s
main
main
55s
View workflow file
Two more ways to render store art: a transparent logo and the game's …
build
#28:
Commit
e253828
pushed by
narezany
59s
main
main
59s
View workflow file
Put the wordmark on the cover, from the menu rather than from a copy
build
#27:
Commit
4d377dd
pushed by
narezany
57s
main
main
57s
View workflow file
Render the game's own background for the store page
build
#26:
Commit
c23a70e
pushed by
narezany
1m 34s
main
main
1m 34s
View workflow file
Melly is they, put the rank where the cube was, and stop shipping gradle
build
#25:
Commit
b366b0f
pushed by
narezany
1m 24s
v0.3.2
v0.3.2
1m 24s
View workflow file
Melly is they, put the rank where the cube was, and stop shipping gradle
build
#24:
Commit
b366b0f
pushed by
narezany
54s
main
main
54s
View workflow file
Make VR draw at last, and build saber play around the cubes themselves
build
#23:
Commit
b293ad8
pushed by
narezany
1m 22s
v0.3.2
v0.3.2
1m 22s
View workflow file
Make VR draw at last, and build saber play around the cubes themselves
build
#22:
Commit
b293ad8
pushed by
narezany
53s
main
main
53s
View workflow file
Write down where VR got to, and say plainly that headsets are not the…
build
#21:
Commit
812e6e0
pushed by
narezany
51s
main
main
51s
View workflow file
Look at the VR room without a headset, and build one package without …
build
#20:
Commit
67c273b
pushed by
narezany
1m 3s
main
main
1m 3s
View workflow file
Let the game find its own crash on a headset it cannot be debugged on
build
#19:
Commit
3feabdb
pushed by
narezany
53s
main
main
53s
View workflow file
Stop comments in project.godot from eating the settings next to them
build
#18:
Commit
125c406
pushed by
narezany
55s
main
main
55s
View workflow file
Fix the crash on opening the VR settings tab, and test every tab
build
#17:
Commit
f1e375f
pushed by
narezany
54s
main
main
54s
View workflow file
Read our own Android log, and build a second Pico package on the gene…
build
#16:
Commit
36a2f59
pushed by
narezany
53s
main
main
53s
View workflow file
Put the OpenXR loader in the headset packages
build
#15:
Commit
dd48064
pushed by
narezany
1m 12s
main
main
1m 12s
View workflow file
Build the headset packages on Vulkan, through a script that flips the…
build
#14:
Commit
a8567c0
pushed by
narezany
55s
main
main
55s
View workflow file
Put the headset renderer override where it actually wins
build
#13:
Commit
826f65e
pushed by
narezany
58s
main
main
58s
View workflow file
Give the headsets Vulkan, and keep the engine's own log where it can …
build
#12:
Commit
826e5c6
pushed by
narezany
55s
main
main
55s
View workflow file
Write a launch log where a headset player can actually read it
build
#11:
Commit
59781df
pushed by
narezany
1m 10s
main
main
1m 10s
View workflow file
VR: wait for the runtime, and make the camera say it is the one in use
build
#10:
Commit
e710dbf
pushed by
narezany
59s
main
main
59s
View workflow file
Fix the workflow: two env blocks, one overwriting the other
build
#9:
Commit
f0be8dd
pushed by
narezany
1m 32s
main
main
1m 32s
View workflow file
Send each device the update that belongs on it
build
#8:
Commit
fed9310
pushed by
narezany
Failure
main
main
Failure
View workflow file
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