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[android] Full Android port with SAF asset picker and platform fixes - #23

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18woldemar wants to merge 2 commits into
mrxenginner:miamifrom
18woldemar:miami
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[android] Full Android port with SAF asset picker and platform fixes#23
18woldemar wants to merge 2 commits into
mrxenginner:miamifrom
18woldemar:miami

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@18woldemar

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As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are completely reversed code from original binaries.

We don't accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer.

We accept only these kinds of PRs;

  • A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation)
  • Game, UI or UX bug fixes (if it's a fix to R* code, it should be behind FIX_BUGS)
  • Platform-specific and/or unused code that's not been reversed yet
  • Makes reversed code more understandable/accurate, as in "which code would produce this assembly".
  • A new cross-platform skeleton/compatibility layer, or improvements to them
  • Translation fixes, for languages R* supported/outsourced
  • Code that increase maintainability

@mrxenginner

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I won't accept this merge for now, as the remaining commits for the Android version haven't been sent yet; in the local Android version, the entire game already runs on Android without errors.

But I will leave this margin open for future updates.

@mrxenginner mrxenginner added enhancement New feature or request not-merge and removed enhancement New feature or request labels Jul 12, 2026
@18woldemar 18woldemar closed this by deleting the head repository Jul 21, 2026
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