Lateania: improve the character sheet (creation + in-game)#441
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mpiorowski merged 2 commits intoJul 20, 2026
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Make the character sheet dense, rated, and colour-coded. - Each ability score shows its value coloured by tier (faint for weak, amber for middling, green for strong) plus its own 5-star rating; the class's primary score glows in the class accent. Section headers carry a 5-star rating too (Attributes / Combat / Trades). - Combat splits into offence (attack, green) and defence (armour, blue). - The rolled-fate block on the class-creation screen and the compact character panel now render from the SAME attribute_lines helper, so a new hero's rolled scores read exactly like the finished sheet - both at creation and after. Replaces the old dot ratings with star ratings throughout. Signed-off-by: Tony Hosaroygard <tasmaniamate@gmail.com>
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Thanks @mpiorowski! A pass on the Lateania character sheet to make it dense, rated, and colour-coded — both on the creation screen and in-game.
What changed
Attributes ★★★☆☆,Combat,Trades. The class's primary score glows in the class accent.attribute_lineshelper as the full sheet, so a freshly-rolled hero reads exactly like the finished one — as you cursor through classes the primary score re-highlights in that class's accent.Notes
Happy to tune the star mapping, tier thresholds, or colours to taste. The rating colours reuse existing
theme::*values.Tests
Branched off current
main.