Open Source real-time strategy game made with Godot 4.7
This game is not going to be a very advanced RTS that would compete with other games of this genre. Instead, it will focus on simplicity and clean design so that it can:
- showcase Godot 4 capabilities in terms of developing RTS games
- provide an open-source project template for creating RTS games
- educate game creators on creating RTS game mechanics
- 1 species
- 2 resources
- terrain and air units
- deathmatch mode (human vs AI or AI vs AI)
- runtime player switching
- units disappearing in fog of war
- minimap
- swarm movement to position
- swarm movement to unit
- simple UI
- polished UI
- sounds
- music (i first time added some music)
- VFX
This project is compatible with Godot 4.7.
Everyone is free to fix bugs or perform refactoring just by opening PR. As for features, please refer to existing issue or create one before starting implementation.
- 3D Space Kit by Kenney



