修复培养目标优先级并避免体力计划抢先执行 - #1160
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问题原因
Power.run()原本会在解析培养目标之前先执行体力计划。同时,DefaultHandler.collect()识别到饰品提取后就会停止继续扫描。新版游戏界面可能把饰品提取显示在清单前方,导致后面的材料副本没有被收集,程序因而误判为培养目标只包含侵蚀隧洞/饰品提取,并错误回退到用户配置的体力计划。验证