Releases: miarolfe/MiniFPS
Releases · miarolfe/MiniFPS
v0.5.0
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What's Changed
Render scale rework by @pjhrolfe in #33
Simplify camera by @pjhrolfe in #34
Simplified the audio handler by @pjhrolfe in #35
Refactored Button class to be more consistent with rest of codebase by @pjhrolfe in #36
Enemy pathfinding by @pjhrolfe in #37
Optimize rendering by @pjhrolfe in #38
Automatically set camera resolution based on window size by @pjhrolfe in #39
Full Changelog : v0.4.0...v0.5.0
v0.4.0
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What's Changed
Unified logger by @pjhrolfe in #31
Floor and wall rendering by @pjhrolfe in #32
Full Changelog : v0.3.2...v0.4.0
v0.3.2
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What's Changed
Simplify and improve accuracy of "hitscan" weapon by @pjhrolfe in #26
Refactor level by @pjhrolfe in #27
Player health and ammo by @pjhrolfe in #28
Consolidate math code by @pjhrolfe in #29
Make AudioHandler a singleton by @pjhrolfe in #30
Full Changelog : v0.3.1...v0.3.2
v0.3.1
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What's Changed
Renderer refactor by @pjhrolfe in #25
Gun can disable enemies
Full Changelog : v0.3.0...v0.3.1
v0.3.0
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What's Changed
Enemy rendering by @pjhrolfe in #23
Full Changelog : v0.2.0...v0.3.0
v0.2.0
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What's Changed
Wall shading by @pjhrolfe in #20
IntPoint & FloatPoint structs by @pjhrolfe in #21
Upgraded renderer to use the DDA algorithm by @pjhrolfe in #22
Full Changelog : v0.1.4...v0.2.0
v0.1.4
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What's Changed
Free UI textures after copying to frame texture by @pjhrolfe in #19
Full Changelog : v0.1.3...v0.1.4
v0.1.3
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What's Changed
Buttons for UI + MainMenu & Font refactor by @pjhrolfe in #14
Color struct by @pjhrolfe in #15
Audio mixing by @pjhrolfe in #16
Style reformat by @pjhrolfe in #17
Proper deallocation of game content on shutdown by @pjhrolfe in #18
Full Changelog : v0.1.2...v0.1.3
v0.1.2
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What's Changed
Efficient audio hooks by @pjhrolfe in #12
Refactor renderer by @pjhrolfe in #13
Full Changelog : v0.1.1...v0.1.2
v0.1.1
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What's Changed
Renderer class by @pjhrolfe in #7
Audio by @pjhrolfe in #10
Player UI basics by @pjhrolfe in #11
Full Changelog : v0.1.0...v0.1.1