workflow phase1
Environment & IO SetupBefore the "smart" features, you need a stable video pipe.Dependency Alignment: Install opencv-python, mediapipe, and numpy.Camera Mirroring: Use cv2.flip(frame, 1) so that when you move your hand left, the cursor moves left on screen.Canvas Initialization: Create a blank NumPy array (the "Canvas") with the same dimensions as your webcam feed.
The Vision Backbone (MediaPipe)Instead of processing raw pixels, you convert the hand into a mathematical map.Landmark Extraction: Initialize the MediaPipe Hands solution.Coordinate Mapping: Extract the Index Tip (ID 8) and Middle Tip (ID 12).Normalization: Convert the 0.0–1.0 coordinates from MediaPipe into actual pixel values (Width ×
Gesture Engine (Decision Tree)This is the "Brain" of your project. You categorize the state based on finger positions:Mode A (Drawing): If Index is up AND Middle is down.Mode B (Selection): If Index is up AND Middle is up.Mode C (Erasing/Clear): If 3+ fingers are up OR if the Index tip enters the "UI Zone" on the left.
The Drawing LogicThe "Last Point" Variable: Store the
Frame Blending (The Final Look)This is where the magic happens. You have two images: the Webcam Feed and the Paint Canvas.Bitwise Operations: Create a mask of your drawing.Merging: Use cv2.addWeighted or bitwise masking to overlay the colored lines onto the live video.FPS Optimization: Ensure the processing loop stays above 24 FPS for a "lag-free" drawing experience
AirCanvas/
├── app.py # Main execution loop
├── hand_tracker.py # Class for MediaPipe logic
├── ui_manager.py # Functions to draw the sidebar and buttons
└── utils.py # Mathematical smoothing functions
suggest starting with Phase 3. Most beginners struggle with "line flickering" (where the line breaks because the hand was briefly undetected).