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mgrz18
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dethrace-android
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graphics: honour pixmap origin in DR raw-pointer blit helpers
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#14:
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c64e8c8
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1m 50s
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gl_renderer: respect sub-pixmap dimensions in the colour readback
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#13:
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gl_renderer: use glClearBufferuiv for the R8UI framebuffer
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#12:
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gl_renderer: capture u_colour_buffer at super-res for blend lookups
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#11:
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gl_renderer: present the super-res 3D framebuffer directly
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#10:
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README: acknowledge Claude Code collaboration on the Android port
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#9:
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Revert "Render Android 3D scene at the 640×480 hires spec"
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#8:
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1m 41s
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Render Android 3D scene at the 640×480 hires spec
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#7:
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Center the 320-wide game UI inside the wider Android pixmap
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#6:
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Reapply "Widescreen rendering on Android — widen the BRender pixmap t…
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#5:
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Widescreen rendering on Android — widen the BRender pixmap to device …
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#4:
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Fix touch zones to match the on-screen button positions
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#3:
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Expand game-data section in README with explicit folder paths and cop…
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#2:
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Add detailed install README and Android CI workflow
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