Welcome to a society built for one single purpose. Deliver exactly one coin every second to your Deity.
The Deity is an astronomically-paid, deified mega-celebrity. Your sole job is to keep that counter steady.
- Quash violent monkey strikes before they halt production.
- Repair catastrophic infrastructure breakdowns in real-time.
- Outsmart brutal mafia sabotage and sudden political upheavals.
- Automate the ultimate, satirical capitalist simulator.
Never let the flow stop, or face divine wrath."
The Deity never pays for its own anger. When wrath lands, it's the society that absorbs it — wellbeing and stability take the hit, not the throne. That's the joke.
Miners -> Transporters -> Smelters -> Minters -> Payer -> [The Deity]
- Unionizers — fight for worker rights; ignoring them too long triggers strikes.
- Politicians — legislate, changing game rules at runtime (taxes, safety regs).
- Doctors / Nurses — treat injuries from mine collapses, furnace accidents, etc.
- Police vs. Mafiosi — security layer; weak policing lets corruption siphon gold.
- Vite — build tooling
- React — the UI, which is most of the game
- XState — one state machine per disruption
- Miniplex — ECS for the monkey population
- Zustand — global game state
npm install
npm run devOpen the printed URL. The screen is the society in cross-section — the Deity enthroned above, the chain grinding below — with the panels of a management game laid over it: the flow you are keeping alive, the five institutions you can spend on, the work units along the bottom, and the reserve the tribute is actually paid from.
