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Hunt the Wumpus

A 2D turn-based strategy game built in Unity, submitted for the 2025 Microsoft Hunt the Wumpus event at Redmond High School.

Team:

Gameplay

Two players take turns moving pieces across a hexagonal grid. Move onto an enemy piece to capture it. A turn ends automatically once all of your pieces have moved.

  • Hexagonal grid — 5×6 hex board
  • Drag and drop movement
  • Capture — land on an enemy piece to eliminate it
  • Movement range — each piece has a configurable reach
  • Procedural maze — rooms are connected by randomly generated doors

Requirements

  • Unity 2023.2

Running the Project

  1. Open the project folder in Unity Hub
  2. Open Assets/Scenes/Main.unity
  3. Press Play

Project Structure

Assets/
  Scripts/
    GameController.cs   - Grid setup, input handling, turn management
    Tile.cs             - Hex tile logic, adjacency, door generation
    Piece.cs            - Unit state (movement, capture, side)
    EndTurn.cs          - End turn button
    UnitInfo.cs         - Selected unit HUD display
    WelcomeScreen.cs    - Start screen scaffolding
  Prefabs/              - Tile, piece, and door prefabs
  Scenes/Main.unity     - Main scene
  Sprites/              - Environment, player, and icon assets
  Materials/            - Player side color materials

About

A submission for the 2025 Hunt the Wumpus competition

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