A 2D turn-based strategy game built in Unity, submitted for the 2025 Microsoft Hunt the Wumpus event at Redmond High School.
Team:
Two players take turns moving pieces across a hexagonal grid. Move onto an enemy piece to capture it. A turn ends automatically once all of your pieces have moved.
- Hexagonal grid — 5×6 hex board
- Drag and drop movement
- Capture — land on an enemy piece to eliminate it
- Movement range — each piece has a configurable reach
- Procedural maze — rooms are connected by randomly generated doors
- Unity 2023.2
- Open the project folder in Unity Hub
- Open
Assets/Scenes/Main.unity - Press Play
Assets/
Scripts/
GameController.cs - Grid setup, input handling, turn management
Tile.cs - Hex tile logic, adjacency, door generation
Piece.cs - Unit state (movement, capture, side)
EndTurn.cs - End turn button
UnitInfo.cs - Selected unit HUD display
WelcomeScreen.cs - Start screen scaffolding
Prefabs/ - Tile, piece, and door prefabs
Scenes/Main.unity - Main scene
Sprites/ - Environment, player, and icon assets
Materials/ - Player side color materials