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marinohardin/README.md

Marino Hardin

Full-Stack Senior Software Engineer, Lead Bank Backend Engineer, Fintech Systems Builder, Indie App Developer, AWS Infrastructure Architect

marinoh.com

About

I'm a nerd of all trades, whose defining trait is curiousity and dabbling.

I’ve built and deployed software and infrastructure for lenders, banks, hospitals, and my own mobile apps.

I’ve led teams in software engineering, real estate, journalism, and lobbying (where we changed laws).

And I've been a top competitive Super Smash Bros Brawl player, and still play Melee today. 685804182-5d73a75a-5bc8-4220-aadf-fdea12d80944

Every one of these life side-quests taught me something valuable that stuck with me today as I work with people and design things.

Solo Projects

  • Elite Force for Mac (2026). A native Apple Silicon port of Star Trek: Voyager Elite Force, with the single-player campaign and Holomatch multiplayer in one app.
  • Centsless (2026). A serverless personal finance app that runs in my own AWS account for well under a dollar a month.
  • SmashPad (2015 to 2021). Native iOS and Android companion app for the competitive Super Smash Bros. Melee community, with thousands of active users.

ReadMe Card

Team Work

  • Mobile banking backend, BECU (2025 to present). Leading the backend team behind a credit union's mobile banking app.
  • Loan funding and servicing platform, SunPower Financial (2022 to 2024). Serverless pipeline that funds and hands off residential solar loans without anyone touching them.

Tech Stack

ovi

Languages

TypeScript JavaScript C# Java C Objective-C

Frameworks

React React Native .NET AWS CDK iOS Android

Cloud and Tooling

AWS Lambda DynamoDB CloudFront Azure DevOps Docker GraphQL Datadog Splunk Claude Cursor GitHub Copilot

Connect

marinoh.com LinkedIn Email

Popular repositories Loading

  1. EliteForce-MacOS-Marino EliteForce-MacOS-Marino Public

    Marino’s native macOS (Apple Silicon) port of Star Trek: Voyager - Elite Force: single player and Holomatch multiplayer in one app with native feel and modern networking. Unofficial; fork of Voyage…

    C 21

  2. dashdance dashdance Public

    Forked from TheAndersMadsen/dashdance

    Dashdance: Super Smash Bros. Melee with Slippi rollback netplay, native on Mac, iPad, iPhone and Apple Vision Pro. Unofficial community client, no emulator.

    C++ 1

  3. blood-on-the-clocktower blood-on-the-clocktower Public

    Forked from Hidden-Identity-Games/blood-on-the-clocktower

    TypeScript

  4. libultraship libultraship Public

    Forked from JRickey/libultraship

    Porting games to the PC

    C++

  5. brawl brawl Public

    Forked from humboldt123/brawl

    A work-in-progress slop decomp of Super Smash Bros. Brawl

    C++

  6. lilium-voyager lilium-voyager Public

    Forked from clover-moe/lilium-voyager

    An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer).

    C