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MapperHero

A MIDI remapping tool for CloneHero game.

Why

The newer Clone Hero MIDI mapping feature works pretty well, but I still missed some features that could improve my drumming experience, especially because I'm not using a mainstream E-drum from brands like Yamaha or Roland.

Missing features in CloneHero MIDI mapping system

  • Assign multiple MIDI notes to a single in-game action/button¹.
  • Assign more than one MIDI device in a single profile².
  • Get statistics from Velocity and Overhit thresholds, such as:
    • Number of notes ignored by each threshold
    • Mean velocity values for each trigger
    • Other diagnostic metrics useful for calibration³

Workaround: MapperHero

Preview

I created a simple remapping tool that provides these features. Currently, the tool performs MIDI→Keyboard remapping. As Windows is getting some recent MIDI API significant updates, maybe I'll wait a bit and then implement it as a MIDI→MIDI remapper, so dynamics stuff will be back.

Use Cases

  • Combine multiple MIDI notes into a single action
  • Use multiple MIDI devices in one profile (Ex: Kit expansion using Arduino)
  • Diagnose and filter the noisy triggers

Download

Download the executable here.

  • Tested on Windows 11 x64 25H2
  • Compiled with GCC 13 (MinGW-w64)

Notes

¹ I was getting a lot of missed notes on the Snare because the Snare Ring would sometimes trigger instead. Also, I wanted to make some experiments with the Hi-hat pedal that needed multiple remappings, like PedalPressed, OpenHiHat and ClosedHiHat notes.

² I'm building more components for my E-drum, like double bass pedal

³ I noticed that each Cymbal had different average velocities, and one of them produced lots of Overhit notes from vibration. Without metrics, I had to rely on guesswork and trial-and-error, so having statistics makes calibration much easier.

How to compile

x86_64-w64-mingw32-g++ MapperHero.cpp -o MapperHero.exe -static -lwinmm

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A MIDI remapping tool for CloneHero game.

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