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MaksimEngine
MaksimEngine PublicNext generation Vulkan renderer built in C++20. Explores modern graphics techniques including bindless textures, meshlets, and hardware ray tracing.
C++ 1
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Raymarched-Black-Hole
Raymarched-Black-Hole PublicA real time, browser based Kerr Black Hole raymarcher using Three.js and GLSL. Features an off screen HDR pipeline and RK4 physics integration
HTML 1
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If the problem persists, check the GitHub status page or contact support.