feat: Phase 5 post-processing — FilmGrain, ColorGrading, StarScintillation, DiskRotationParallax, JetLighting - #63
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Agent-Logs-Url: https://github.com/makr-code/GalaxyQuest/sessions/82bc7fb2-b48d-4fb1-a64f-1c8846fd7452 Co-authored-by: makr-code <150588092+makr-code@users.noreply.github.com>
…ss with WGSL shaders and tests Agent-Logs-Url: https://github.com/makr-code/GalaxyQuest/sessions/f69725a1-abe3-41f8-b62d-2217a7b9943d Co-authored-by: makr-code <150588092+makr-code@users.noreply.github.com>
…arScintillationPass, DiskRotationParallaxPass, JetLightingPass Agent-Logs-Url: https://github.com/makr-code/GalaxyQuest/sessions/41796c44-c892-4ed3-b17a-cfdbd156b0c2 Co-authored-by: makr-code <150588092+makr-code@users.noreply.github.com>
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Completes all 5 remaining items from
GALAXY_POSTPROCESS_ROADMAP.mdPhase 5, bringing the full post-fx pipeline to 100% implementation.New passes
FilmGrainPassfilmgrain.wgslintensity/speed/sizeColorGradingPasscolorgrading.wgslbrightness,contrast,saturation,hueShift(YCbCr rotation)StarScintillationPassstarscintillation.wgslDiskRotationParallaxPassdiskrotationparallax.wgslinnerVelocity→outerVelocitysmooth falloffJetLightingPassjetlighting.wgsladdJet/updateJet/removeJetEngine integration
GameEngine._init— dynamic imports + opt-out pattern (opts.filmGrain !== false, etc.) consistent with existing passesGameEngine.configurePostFx— runtime param update for all 5 new passesPostFxController—PARAM_METAslider ranges,_bindAll,_syncFromEngineextended for all 5index.js— exportsFilmGrainPass,ColorGradingPass,StarScintillationPass,DiskRotationParallaxPass,JetLightingPass,MAX_JET_SOURCESTests
114 new unit tests across 5 files; all passing. Pre-existing 6 failures in
realtime-sync-world-event.test.jsare unrelated.