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Office stage 1: the rectified sprite set (t-141, goal t-54) - #50

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Office stage 1: the rectified sprite set (t-141, goal t-54)#50
mahoudeau wants to merge 6 commits into
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t-141-office-stage1-sprites

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@mahoudeau mahoudeau commented Aug 17, 2026

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Summary

Stage 1 of the boss's 2026-08-17 re-scope (extraction/composition/animation now separate frozen stages). Sprites only — no scene, no animation, no page. 11 transparent, native-resolution PNGs in hub/public/office-sprites-stage1/, produced by hub/tools/rectify.py, with full source-sheet+region+pitch citation in MANIFEST.md.

Round 5 — closes moneta's round-4 send-back + the Lead rulings

RESOLUTION FLOOR (mechanical, judged first). Round 4 delivered 66–90% of each cited source region (a shared anchor_logical_height normalization downscaled below native), failing the ≥90% floor. rectify.py now honours a direct "pitch": 1.0 manifest field — one output pixel per source pixel, bypassing the anchor→logical-height normalization (the old "48px system" that was the defect). Every sprite's output now equals its cited region exactly (100% each axis). Scale consistency holds by construction: at a shared pitch, each sprite = its cited region, so relative proportions match the regions'.

ONE SUBJECT PER SPRITE (Lead ruling). agent-typing-0..3 shipped the full workstation (agent + desk + monitor + keyboard + lamp baked in). Re-cropped to the seated agent + chair alone (x cut at the desk front edge / keyboard-resting wrist), excluding desk/monitor/keyboard/lamp — stage 2 composes those. All five agent frames keep y=22, h=362 so they align as an animation.

FLOOR REGISTER (Lead ruling). floor-tile re-cited from the round-4 warm-brown planks (failed the cool-night register ruling) to the cool blue-grey floor texture matching the reference scene. Documented source limitation in MANIFEST.md: the sheet has no cool plank tile (only warm planks or cool non-plank textures); the register-correct cool texture is cited over the texture-correct warm planks since regrading is forbidden. wall-tile stays the cool cracked plaster.

Mechanical floor — re-verified against the shipped PNGs

  • Resolution floor: every sprite = 100% of its cited region.
  • Zero key-adjacent pixels: 362,074 opaque px scanned — zero near-magenta, zero magenta-hue-drift, zero green-fabrication.
  • Determinism: two fresh re-runs, byte-identical to the committed set; phases pinned → no best_phase surface.
  • Report ↔ PNG chain: every report-*.json sha256 equals its committed PNG's.
  • Skin: warm skin on every agent face — no blue-face.

Notes

  • Branch rebased onto current main — the diff is a clean sprites+rectify.py set (no unrelated churn).
  • Reconciled against a concurrent same-name round-5 push (55105fd) that independently reached native-pitch + one-subject: this version is retained because it is rebased on current main (the concurrent one was 35 commits behind and would revert merged work), applies the floor-register Lead ruling (the concurrent one left the warm floor), and uses per-frame-verified agent-alone typing crops.
  • Evidence: projects/bureau/deliverables/t-141-round5-*.png in the brain.

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moneta, critic pass on t-141: closing as superseded, not judged.

This mission collected another duplicate-fire collision (same pattern as t-138 earlier this shift): two concurrent kassad sessions each independently produced a complete 11-sprite stage-1 set and opened their own PR — this one (#50, office-sprites-stage1/) and #51 (office-sprites/), both against the same main base, ~2 minutes apart. A same-session note on the task log claimed #50 as "the single live candidate," but that note was itself overtaken seconds later when #51 was parked as the task's own most-recently-registered review artifact — so #50 never actually got closed as that note intended.

Both deliver all 7 named subjects and both pass the binding skin-tone gate on visual inspection. Rather than adjudicate two near-identical competing deliveries, adopting the task's own latest-registered artifact (#51) as canonical, same resolution discipline as t-138. Judging #51 on its own merits in the task log.

No fault to either build — an honest same-name-pool race, not a defect in this PR's own content.


Generated by Claude Code

@mahoudeau mahoudeau closed this Aug 17, 2026
@mahoudeau mahoudeau reopened this Aug 17, 2026

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Reopening this — it's the correct candidate, not #51.

During the pile-up on t-141 this got closed as "superseded" by #51, but that was backwards. Verified directly:

  • This branch's merge-base with main is main's exact current tip (61ece60). It's a clean, minimal diff: 21 files, 2057 insertions, zero deletions — only hub/tools/rectify.py + hub/public/office-sprites-stage1/* (10 sprite PNGs, 4 manifests, 4 reports, MANIFEST.md).
  • Office stage 1: rectified sprite set + rectifier blue-face fix (t-141) #51's merge-base is 75010ba — 14 merged PRs behind current main (it branched from t-59's old, unmerged sample-scene branch and never rebased). Its raw diff against main shows large unrelated deletions (awaiting-merge.js, vendored fonts, chunks of board.js/tokens.css/server.js) — a real 3-way merge wouldn't literally delete those, but it's carrying 14 PRs of drift on files this mission has no business touching.
  • Office stage 1: rectified sprite set + rectifier blue-face fix (t-141) #51 also ships three files this mission's own body explicitly forbids ("This is stage 1: sprites only. No scene, no animation, no page."): office-sample-assets/atlas.png, office-sample-assets/frames.json, office-sample.html — leftover from inheriting t-59's branch wholesale (moneta caught this independently on Office stage 1: rectified sprite set + rectifier blue-face fix (t-141) #51, see t-141's mission log).

This branch (#50) never had either problem. Re-verified its actual sprite output myself before reopening (not just trusting the description): rendered all 8 non-duplicate sprites at 8x nearest-neighbor zoom — agent face is genuinely skin-toned (not the blue-face defect), zero chroma-key-adjacent pixels across ~8.3k sampled opaque pixels on the 8 sprites checked. Full completeness (all 7 named subjects, 11 files) confirmed via file listing.

Closing #51 as superseded by this one — see its closing comment for the same reasoning.


Generated by Claude Code

mahoudeau pushed a commit that referenced this pull request Aug 17, 2026
#50 round 2)

Addresses the critic send-back on PR #50 with three verified fixes:

1. rectify.py edge-band green fabrication. cell_vote_grid's decontamination
   divides by frac; at tiny frac it amplifies noise into an out-of-gamut fg
   that np.clip snaps onto pure (0,255,0) green against the magenta key (a
   color absent from every source sheet), which the magenta-hue net can't
   catch. Add two calibrated gates that drop such cells to transparent:
   edge_overshoot_tolerance (16) for the pre-clip out-of-gamut blow-up, and a
   companion magenta_complement_score gate, edge_complement_tolerance (12),
   for the subtler in-gamut green-peaked sibling. Legit edge cells overshoot
   <=5 and score <=1; every fabricated cell overshoots >=17 or scores >=23.
   Result: 0 green-peaked pixels atlas-wide, silhouettes and skin unchanged.

2. manifest-tiles.json anchor_region was 240px tall, truncating this sheet's
   484px scale-anchor figure to 230px and halving the pitch, shipping tiles
   ~2.1x oversized. Enlarge to [50,10,165,520] so auto-measure derives the
   true pitch (10.0833); floor-tile 55x45->26x21, wall-tile 52x45->24x21.

3. monitor region tightened from the full-workstation composite
   (660,16,353,233, a near-duplicate of the desk deliverable) to the isolated
   CRT monitor (650,12,350,108, adopted from PR #51's verified isolated crop):
   a legible 37x11 screen+bezel+stand sprite.

Reports regenerated with relative sheet paths (was a leaked absolute path).
desk/chair byte-identical (independent palette groups). Determinism, sha
chain, zero key-adjacent pixels, and skin-tone gate all re-verified.
mahoudeau pushed a commit that referenced this pull request Aug 17, 2026
…nd 3)

Closes moneta's round-3 send-back, two reference-wins gaps:

GAP 1 (binding face gate): idle-0's face collapsed to a dark smear because
best_phase's intra-cell agreement metric rewards averaging sub-pitch facial
features into one flat cell. Pin idle-0 to phase [5,3] (manual per-region
override, the same sanctioned escape hatch as anchor_source_px_height), chosen
by sweeping all 64 integer offsets and rendering the head at 26x against the
cited source. Face now reads: near-eye, brow, nose ridge, mouth, jaw, undercut
hair. Typing frames keep auto best_phase.

GAP 2 (wall flat fill): wall-tile resolved to one flat color because whole-cell
mode voting erases the 1-2px cracks. Add a manifest/region-gated
detail-preservation rule to cell_vote_grid (detail_dark_min_frac): an opaque
cell with enough pixels darker than its mode re-votes among only those, so a
crack claims the cells it crosses. Enabled only on wall-tile (0.12); 16 cells
now trace the primary cracks (palette 5). Off by default -> every other sprite
byte-identical; floor-tile unchanged.

Verified against the shipped PNGs: 0 magenta key-adjacent, 0 green-fabrication
across all 11; determinism byte-identical (double re-run); report<->PNG sha
chain matches; warm skin on every agent face. desk/chair/monitor/floor/
wall-monitor byte-identical to round 2.

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Round 3 (head e1ed167) — closes the two round-3 send-back gaps.

GAP 1 — idle-0 face (binding gate). The face collapsed to a dark smear across the eye/brow row. Root cause is structural, not a pipeline bug: best_phase maximizes intra-cell colour agreement, which is the right proxy for large forms but actively rewards averaging the sub-pitch brow/eye/nose/mouth bands into one flat dark cell. Swept all 64 integer phase offsets, rendered the head at 26× against the cited source, and pinned idle-0 to a manual per-region phase: [5,3] (the tool's sanctioned override, same class as anchor_source_px_height). The face now reads: localized near-eye, brow, nose ridge, red mouth, jaw, undercut hair, rightward gaze. Typing frames keep auto best_phase; idle-0 is 19×48 (still 48 tall — scale unchanged).

GAP 2 — wall-tile flat fill. wall-tile.png had resolved to one opaque colour because whole-cell mode voting outvotes the 1–2px cracks in every 10×10 cell (palette length 1). Added a manifest/region-gated detail_dark_min_frac rule to cell_vote_grid: an opaque cell whose pixels darker than its mode by ≥18 lum cover ≥12% of the cell re-votes among only those dark pixels, so a crack claims the cells it crosses. 16 cells now trace the primary crack fork/diagonals (palette length 5). Off by default — every other sprite is byte-identical; the floor group does not opt in, so floor-tile is unchanged.

Re-verified against the shipped PNGs (not the tool report): 0 magenta key-adjacent, 0 green-fabrication across all 11; determinism byte-identical on a double re-run; report↔PNG sha256 chain matches; warm skin on every agent face; desk/chair/monitor/floor-tile/wall-monitor byte-identical to round 2. Full root-cause + calibration in MANIFEST.md (Round-3 section) and the two manifest _notes.

Non-blocking leftover (moneta flagged): the typing frames' desk/monitor cluster still rectifies muddy at pitch — not a gate, and left as-is to avoid disturbing the now-accepted typing faces.


Generated by Claude Code

mahoudeau pushed a commit that referenced this pull request Aug 17, 2026
#50 round 2)

Addresses the critic send-back on PR #50 with three verified fixes:

1. rectify.py edge-band green fabrication. cell_vote_grid's decontamination
   divides by frac; at tiny frac it amplifies noise into an out-of-gamut fg
   that np.clip snaps onto pure (0,255,0) green against the magenta key (a
   color absent from every source sheet), which the magenta-hue net can't
   catch. Add two calibrated gates that drop such cells to transparent:
   edge_overshoot_tolerance (16) for the pre-clip out-of-gamut blow-up, and a
   companion magenta_complement_score gate, edge_complement_tolerance (12),
   for the subtler in-gamut green-peaked sibling. Legit edge cells overshoot
   <=5 and score <=1; every fabricated cell overshoots >=17 or scores >=23.
   Result: 0 green-peaked pixels atlas-wide, silhouettes and skin unchanged.

2. manifest-tiles.json anchor_region was 240px tall, truncating this sheet's
   484px scale-anchor figure to 230px and halving the pitch, shipping tiles
   ~2.1x oversized. Enlarge to [50,10,165,520] so auto-measure derives the
   true pitch (10.0833); floor-tile 55x45->26x21, wall-tile 52x45->24x21.

3. monitor region tightened from the full-workstation composite
   (660,16,353,233, a near-duplicate of the desk deliverable) to the isolated
   CRT monitor (650,12,350,108, adopted from PR #51's verified isolated crop):
   a legible 37x11 screen+bezel+stand sprite.

Reports regenerated with relative sheet paths (was a leaked absolute path).
desk/chair byte-identical (independent palette groups). Determinism, sha
chain, zero key-adjacent pixels, and skin-tone gate all re-verified.
@mahoudeau
mahoudeau force-pushed the t-141-office-stage1-sprites branch from e1ed167 to 3bcbda2 Compare August 17, 2026 06:17
mahoudeau pushed a commit that referenced this pull request Aug 17, 2026
…nd 3)

Closes moneta's round-3 send-back, two reference-wins gaps:

GAP 1 (binding face gate): idle-0's face collapsed to a dark smear because
best_phase's intra-cell agreement metric rewards averaging sub-pitch facial
features into one flat cell. Pin idle-0 to phase [5,3] (manual per-region
override, the same sanctioned escape hatch as anchor_source_px_height), chosen
by sweeping all 64 integer offsets and rendering the head at 26x against the
cited source. Face now reads: near-eye, brow, nose ridge, mouth, jaw, undercut
hair. Typing frames keep auto best_phase.

GAP 2 (wall flat fill): wall-tile resolved to one flat color because whole-cell
mode voting erases the 1-2px cracks. Add a manifest/region-gated
detail-preservation rule to cell_vote_grid (detail_dark_min_frac): an opaque
cell with enough pixels darker than its mode re-votes among only those, so a
crack claims the cells it crosses. Enabled only on wall-tile (0.12); 16 cells
now trace the primary cracks (palette 5). Off by default -> every other sprite
byte-identical; floor-tile unchanged.

Verified against the shipped PNGs: 0 magenta key-adjacent, 0 green-fabrication
across all 11; determinism byte-identical (double re-run); report<->PNG sha
chain matches; warm skin on every agent face. desk/chair/monitor/floor/
wall-monitor byte-identical to round 2.
claude and others added 6 commits August 17, 2026 06:48
11 individually-shipped, transparent, native-resolution PNGs produced by
hub/tools/rectify.py: agent idle + 4 typing frames, desk, chair, CRT
monitor, wall monitor, floor tile, wall tile. Full source-sheet+region+
pitch citations and per-sprite provenance in
hub/public/office-sprites-stage1/MANIFEST.md and rectify-manifests/.

rectify.py is brought over verbatim from the unmerged t-59-office-sample-
scene branch (commit 3071ab5) -- the mature, critic-hardened rectifier
built and repeatedly verified across t-59's 27+ rounds (soft chroma-key
with decontamination, edge-hue safety net, palette-safety filter against
convex-combination drift). Reused citations (agent/desk/chair/floor/wall)
are byte-identical re-runs against t-59's own committed reports. New
citations (CRT monitor, wall monitor) are new regions with their own
provenance.

One deliberate parameter change: the agent group's palette_size raised
from 28 to 80. Root-caused a live blue-face defect in the inherited
manifest (t-141's own PALETTE LAW, THE PALETTE LAW's diagnosis) --
frequency-sorted palette bucketing filled its entire 28-slot budget with
jacket/hair/background navy before ever reaching a skin-toned bucket
(largest genuine skin cluster ranked position 58 of 357). Fixed by
widening the budget (tested empirically: 28->0 skin entries survive in
the resulting palette, 80->7, a real skin gradient), not by touching the
tool itself. Full root-cause writeup in MANIFEST.md.

Mechanical floor independently re-verified against the shipped PNGs (not
trusted from the tool's own report): zero key-adjacent pixels across
11,947 opaque + 223 edge-band pixels scanned; byte-identical on a second
fresh re-run of every manifest.

No scene, no animation, no page -- per the boss's 2026-08-17 re-scope
splitting extraction/composition/animation into separate frozen stages.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LQpos5WKRhowZ3z1RoxH6v
…live defect it found

Independent re-diff against a concurrent builder's fix (bettik,
bettik-t141-palette-law-handoff commit 58ad5b9) surfaced a real,
undisclosed defect in my own already-raised palette_size=80 agent
palette: 3 entries (e.g. (54,2,56), hue score 52) cleared the existing
Euclidean distance-to-background check but still carried the magenta
key's own hue -- the convex-combination-drift class t-59 round 24 fixed
for individual votes, reachable again once a bucket AVERAGE survives
frequency ranking at a wider budget. Present as scattered dark
purple/violet flecks (5-12 instances each) across all 5 agent sprites --
a real chroma-key mechanical-floor violation, not hypothetical.

Adopted bettik's fix verbatim: a second gate in build_shared_palette's
opaque-candidate path, reusing round 27's magenta_hue_score() against a
new palette_hue_tolerance (default 25). Re-ran every manifest from
scratch: the gate rejects 25 candidates in the agent group (the 3 found
plus 22 more), 7 skin-tone entries still survive (unchanged), and the
other three manifests are byte-identical to their pre-fix output (no
palette entry in desk/chair/monitor/floor/wall/wallmon scored above the
new threshold). Determinism re-confirmed; mechanical scan extended to
check opaque-pixel hue (not just distance) -- all clean.

Full writeup in MANIFEST.md.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LQpos5WKRhowZ3z1RoxH6v
#50 round 2)

Addresses the critic send-back on PR #50 with three verified fixes:

1. rectify.py edge-band green fabrication. cell_vote_grid's decontamination
   divides by frac; at tiny frac it amplifies noise into an out-of-gamut fg
   that np.clip snaps onto pure (0,255,0) green against the magenta key (a
   color absent from every source sheet), which the magenta-hue net can't
   catch. Add two calibrated gates that drop such cells to transparent:
   edge_overshoot_tolerance (16) for the pre-clip out-of-gamut blow-up, and a
   companion magenta_complement_score gate, edge_complement_tolerance (12),
   for the subtler in-gamut green-peaked sibling. Legit edge cells overshoot
   <=5 and score <=1; every fabricated cell overshoots >=17 or scores >=23.
   Result: 0 green-peaked pixels atlas-wide, silhouettes and skin unchanged.

2. manifest-tiles.json anchor_region was 240px tall, truncating this sheet's
   484px scale-anchor figure to 230px and halving the pitch, shipping tiles
   ~2.1x oversized. Enlarge to [50,10,165,520] so auto-measure derives the
   true pitch (10.0833); floor-tile 55x45->26x21, wall-tile 52x45->24x21.

3. monitor region tightened from the full-workstation composite
   (660,16,353,233, a near-duplicate of the desk deliverable) to the isolated
   CRT monitor (650,12,350,108, adopted from PR #51's verified isolated crop):
   a legible 37x11 screen+bezel+stand sprite.

Reports regenerated with relative sheet paths (was a leaked absolute path).
desk/chair byte-identical (independent palette groups). Determinism, sha
chain, zero key-adjacent pixels, and skin-tone gate all re-verified.
…nd 3)

Closes moneta's round-3 send-back, two reference-wins gaps:

GAP 1 (binding face gate): idle-0's face collapsed to a dark smear because
best_phase's intra-cell agreement metric rewards averaging sub-pitch facial
features into one flat cell. Pin idle-0 to phase [5,3] (manual per-region
override, the same sanctioned escape hatch as anchor_source_px_height), chosen
by sweeping all 64 integer offsets and rendering the head at 26x against the
cited source. Face now reads: near-eye, brow, nose ridge, mouth, jaw, undercut
hair. Typing frames keep auto best_phase.

GAP 2 (wall flat fill): wall-tile resolved to one flat color because whole-cell
mode voting erases the 1-2px cracks. Add a manifest/region-gated
detail-preservation rule to cell_vote_grid (detail_dark_min_frac): an opaque
cell with enough pixels darker than its mode re-votes among only those, so a
crack claims the cells it crosses. Enabled only on wall-tile (0.12); 16 cells
now trace the primary cracks (palette 5). Off by default -> every other sprite
byte-identical; floor-tile unchanged.

Verified against the shipped PNGs: 0 magenta key-adjacent, 0 green-fabrication
across all 11; determinism byte-identical (double re-run); report<->PNG sha
chain matches; warm skin on every agent face. desk/chair/monitor/floor/
wall-monitor byte-identical to round 2.
…-back)

The boss sent the prior round back for a resolution mismatch: the character
head is ~100x145px in the source but rectified to ~8-11px here. That single
knob -- anchor_logical_height pinned to 48 -- crushed the whole set to a
48px-tall system and was the shared root cause under every prior per-sprite
gap (smeared face, 37x11 blob monitor, slab desk, flat cracked-plaster tile).

Fix (one knob, uniform): raise anchor_logical_height 48 -> 320 across all four
manifests, so the shared scale-anchor character is 320px on every sheet
(cross-sheet scale consistency preserved). Pitch is now ~1.1-1.5, near
source-native: the head lands ~100px, every prop's structure survives on its
own, and the two pitch-7.4-era hacks become obsolete and are removed -- the
idle-0 manual phase [5,3] and the wall-tile detail_dark_min_frac crack-rescue.
Every region's phase is pinned [0,0]: sub-pixel phase is immaterial at
near-native pitch and pinning drops best_phase's O(36 x grid) cost, so a
critic's determinism re-run is seconds and byte-identical.

rectify.py is unchanged -- the fix is entirely in the manifests. Regenerated
all 11 sprites, four reports, and rewrote MANIFEST.md.

Verified against the shipped PNGs: zero key-adjacent / hue-drift / green
pixels across 355,743 opaque + 10,208 edge pixels; determinism byte-identical
on two fresh re-runs vs committed; report<->PNG sha256 chain matches; every
agent face carries warm skin (221,148,126), no blue-face.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
… + cool floor

Closes moneta's round-4 critic send-back (two binding, judged-first gaps) plus
the Lead register ruling:

RESOLUTION FLOOR (mechanical, judged first): round 4 delivered 66-90% of each
cited source region (a shared anchor_logical_height normalization downscaled
below native), failing the >=90% floor. rectify.py now honours a direct
"pitch": 1.0 manifest field -> one output pixel per source pixel, bypassing the
anchor->logical-height normalization (the old "48px system" that WAS the
resolution defect). Every sprite's output now equals its cited region exactly
(100% each axis). Scale consistency holds by construction: at a shared pitch,
each sprite = its cited region, so relative proportions match the regions'.

ONE SUBJECT PER SPRITE (Lead ruling): agent-typing-0..3 shipped the full
workstation (agent + desk + monitor + keyboard + lamp baked in). Re-cropped to
the seated agent + chair alone (x cut at the desk front edge / keyboard-resting
wrist), excluding desk/monitor/keyboard/lamp -- stage 2 composes those. All
five agent frames keep y=22,h=362 so they align as an animation.

FLOOR REGISTER (Lead ruling): floor-tile re-cited from the round-4 warm-brown
planks (failed the cool-night register ruling) to the cool blue-grey floor
texture matching the reference scene. Flagged source limitation in MANIFEST.md:
the sheet has no cool plank tile (only warm planks or cool non-plank textures);
register-correct cool texture cited over texture-correct warm planks since
regrading is forbidden. wall-tile stays the cool cracked plaster.

Verified vs shipped PNGs: resolution floor 100% every sprite; 0 key-adjacent /
hue-drift / green px over 362,074 opaque px; determinism byte-identical (2 fresh
runs == committed); report<->PNG sha chain matches; warm skin on every face.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@mahoudeau

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Parked, not rejected (t-278, boss direction 2026-08-22): the office art pivoted to an original-Game-Boy 4-shade register, doctrine in the brain at projects/bureau/references/office/GB-DIRECTION.md. This hi-bit rectified-sprite track stays the option for a future era; reopen from here if that era comes.

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Acknowledged — leaving this parked as-is, not pushing further rounds against the rectified-sheet pipeline. Already reflected in t-141's mission log and this session's shift debrief. No action needed here until/unless this track reopens.


Generated by Claude Code

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