Build Sorting Notes + Reshuffling Part 3#19
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…ke Software After variable ARAM map tracing, I have determined that this build is not really relevant to Make Software's N-SPC-esque builds later on, and instead I traced it to Hudson's sound driver. There are plenty of programmatic differences going on, but the variable ARAM map tracing told me that there were some memory locations that carried over to the next earliest build Shin Momotarou Densetsu.
Extracted from a sound driver command or two. These commands would later output their versioning info to the SNES straight off of the version text.
Same Game Koma Editor 4 has a unique build.
A lot of these are from BS-X games.
Total number of known unique builds: 14
Total number of known unique builds: 24
The build was initially incorrectly marked as identical to the final US/EU version of ActRaiser. This has been corrected.
…taker Build matched the Title Screen build of Kick Off 3 and the US beta of Lawnmower Man. Build dates were taken from ROM text, which are shown on the CMS screens. The 5/24/1994 beta refers to a ROM called PORKY2.
I mixed up my betas: the PORKY2 one is identical to the later beta. Instead, the one from 3/16/1994, ROM name PORKY, is the one that had the non-unique build.
Total number of known unique builds: 5
Total number of known unique builds: 11 There is a bonus section for an initialization build that is used in later versions. NOTE: Spawn (Psygnosis)'s build is known due to having been retrieved from David Lowe's disk archives that were released. The game is otherwise not extant, and is not relevant to the version that was released.
Total number of known unique builds: 4
Total number of known unique builds: 2
Total number of known unique builds: 5
Total number of known unique builds: 9
Total number of known unique builds: 1
Total number of known unique builds: 1
Total number of known unique builds: 11
Total number of known unique builds: 18
Total number of known unique builds: 3
Total number of known unique builds: 5
Total number of known unique builds: 1
Total number of known unique builds: 7
Super Scope Test from the SNES Burn-In Test Cartridge as well as Nintendo Power Menu Program have been moved to N-SPC/Hirokazu Tanaka after tracing sound driver commands as well as the SFX format, which appears to be a predecessor to the other builds. Joining them is Nintendo Campus Challenge 1992 and Nintendo PowerFest '94, which have been directly traced to Mario Paint via a code fragment that was left over in Mario Paint.
BS Zelda no Densetsu - Inishie no Sekiban is a unique build.
Total number of known unique builds: 5
Also added Gdleen as an ancestor to both branches with its own sorting note. I will note that C-lab likely branched off Populous rather than Gdleen. Nevertheless, they share an ancestor.
Total number of known unique builds: 4
Total number of known unique builds: 1 Only refers to the Japanese version of Ultraman. It doesn't appear to have a link to the other Human builds, hence why it's in its own place.
Total number of known unique builds: 7
Total number of known unique builds: 14
Total number of known unique builds: 6
Dave Andrews from VGMPF stated that this variant did not belong to Sakata SAS. After looking at the credits for all of the games (and yes, they all have credits), I have renamed the variant accordingly to Epoch, citing an Epoch Sound Team credit for Alice no Paint Adventure and Donald Duck no Mahou no Boushi. Plus, every single game also credits Takashi Kutsukake under a sound role, which helps links things together. Note that Lord Monarch is not programmatically related to this variant, which does credit Takashi Kutsukake as a sound coordinator... it also has someone else credited under Sound.
Total number of known unique builds: 14 NOTE: The 6/15 prototype of Relief Pitcher refers to an incomplete prototype found by the Video Game History Foundation off of a ROM chip marked "RP 6/15 0". The sound driver build was among the surviving data.
Total number of known unique builds: 2
Total number of known unique builds: 12
Total number of known unique builds: 2
Total number of known unique builds: 12
Total number of known unique builds: 1
Total number of known unique builds: 14
Total number of known unique builds: 1
Total number of known unique builds: 9
Total number of known unique builds: 1
Total number of known unique builds: 4 for Imagitec Design, 1 for Motivetime NOTE: American Gladiators and Humans come pretty close to a source variant build given how bare bones they are, and can be used for tracing variable ARAM maps for some NSPC variants, given that they appear to be the source for some of them. Motivetime is noted separate, but is a pretty close match to this build. NOTE: Top Gear/Top Racer is the only one to have any substantial SFX programming in it. The rest of these don't really have any.
Total number of known unique builds: 9
Total number of known unique builds: 10 NOTE: An opcode comparison had to be done due to an inconsistency with the pointer methodology caused by variable ARAM map being in between code and also being of an inconsistent size.
Total number of known unique builds: 4 + 1 initialization
Accidentally duplicated my effort on N-SPC/Hudson without realizing this one existed, so this now has a unique entry, as Make Software's involvement is not known. Total number of known unique builds: 1 Note that there is a separate Make Software sound driver in the disassembly listings. That is a N-SPC-esque format that is not a programmatic match, though there are some differences to note, but it is separate from this one, as the SFX programming is different.
…tion These notes were previously missing whereas they should have been there. The signature notes are updated accordingly. Additionally, an error was corrected on the starting location on three of the builds.
…io World Thanks to ASMagician Maks for notifying me of this! This is now the oldest known build in the SNES's entire history, as there is a snippet of code that does not return in all later builds.
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This is a continuation of #9 , with new builds still being added on from time to time as well as other revisional notes, and any new sound drivers to add build sorting notes for.
The following vgmtrans issues are noted, which adds them to my priority list for getting the build sorting notes up:
#18 adds the following sound drivers to the list, meaning that build sorting notes will be produced for these:
aabbccddeeff123456's fork of vgmtrans adds the following sound drivers to the list, meaning that build sorting notes will be produced for these...