A self-hosted, RomM-backed console OS for the Miyoo Mini Flip. LodorOS is a fork of MinUI that turns the Flip into a front-end for your own RomM server: your entire library shows up as zero-byte stubs, games download the moment you launch them, and saves sync back to the server around every session — all driven by the CGO-free Lodor engine.
It's the flagship build of the Lodor project (the engine and its per-CFW ports live in separate repos).
- Onboard to your server — a native first-run wizard: Wi-Fi → server address → 8-digit RomM pair code → device name. No admin credentials live on the device; a scoped client token is all it keeps.
- Transparent library — every game in RomM appears as a stub. Tap one and the real ROM streams
down (with a native progress bar), verifies, and launches. Multi-disc PS1 is handled (per-disc fetch
- generated
.m3u).
- generated
- Save sync — saves push to RomM (additive, versioned) and the newest pulls back, with a pending queue for writes made offline. A background daemon flushes that queue on its own — even off charge, the moment there's something to upload — so progress reaches the server without a manual sync.
- Flashback — every save you've made is a point on a per-game timeline. Scrub it and restore any past point with one button, from the per-game menu or the in-game pause menu; restoring drops you straight back into that moment. The current save is always preserved first, so a flashback can never lose progress.
- Continue — a cross-device "most recently played" tile at the top of the library: pick up the game you last touched, on this device or another.
- Native menus — library, collections, search, sync, Flashback, and per-game actions are rendered natively in the launcher (no foreign UI toolkit).
launcher/
minui.c LodorOS launcher — our fork of MinUI's minui.c (native menus, onboarding, sync UI)
minarch.c our fork of MinUI's libretro frontend — adds in-game Flashback to the pause menu
makefile built within MinUI's build system
paks/
Lodor.pak/ the integration pak: Wi-Fi/clock/sync library, the minarch launch shim,
the periodic sync daemon, install/uninstall, CA bundle
Emus/ expanded-system emulator paks (launch.sh + default.cfg + libretro core):
Sega CD, FDS, SG-1000, Arcade/Neo Geo (FBN), WonderSwan/Color, Atari Lynx,
32X, PC Engine, Master System, Game Gear, Virtual Boy, NGP/NGPC, Pokémon mini,
PICO-8, Super Game Boy, and more — beyond MinUI's built-in core set.
(FBN.pak ships its definition but NOT the FBNeo core — see CREDITS.)
Reset WiFi.pak, Reboot.pak, Toggle 560p.pak Lodor utility paks
ADBD, Bootlogo, Clock, Files, IP, Input, Remove Loading, Wifi bundled community/MinUI
tool paks (their own LICENSE files included) — see CREDITS
config.json.example server + paired token (copied to the pak's config.json on device)
README-CONFIG.txt how to pre-provision a card (config.json in place -> setup wizard skipped)
wifi.txt.example SD-root Wi-Fi credentials (Miyoo Mini colon format)
The sync engine (lodor-sync) is a build artifact of
lodordev/lodor and is not committed here — build it static for
ARMv7 and place it in Lodor.pak/.
launcher/minui.cis built against MinUI's toolchain for themiyoominiplatform (it replaces MinUI'sminui.elf).- Build the Lodor engine for ARMv7 and drop the binary into the pak; copy the pak under
Tools/miyoomini/on the card. - Boot, run the onboarding wizard, and your library mirrors in.
Built and daily-driven on the Miyoo Mini Flip. Onboarding, the stub-mirror library, fetch-on-launch (incl. multi-disc PS1), save sync, the Continue tile, background sync, the Wi-Fi keep-up + auto-recovery rearchitecture, and Flashback (both the library menu and the in-game pause menu) are verified on hardware. Known limitation: Flashback is currently online — its timeline is read from the server, so a save made offline becomes flashback-able only after it syncs up (an offline local cache is on the roadmap).
LodorOS is a MinUI fork used with the author's permission; our additions are MIT. See LICENSE and CREDITS.md. LodorOS ships no BIOS, firmware, or game content — you supply your own, on your own server.