The setup guide is here.
Additionally to what Archipelago requires, the pyparsing library is required.
This can be installed via PIP.
With the dependencies installed,
clone this repository in the worlds directory of the Archipelago repository,
and rename the repository root's folder to pokemon_platinum.
With every modification to the files in data_gen or data_gen_templates, and when first cloning the
repository, the data_gen.py file must be executed. (Do python data_gen.py in the root directory of the repository)
To make the .apworld file, run make within the root directory of the repository.
This is expecting standard UNIX utilities (make, if, curl, rm, tar, echo).
On Windows, it is recommended to run this through Git Bash or WSL.
If you don't have standard UNIX utilities, you can make it manually as follows. First,
download the release of apnds corresponding to
the version in the apnds_version.txt file. Extract the output into the root of the repository.
Run the data generation (python data_gen.py in the root of the repository).
Afterwards, in the Archipelago Launcher, run the Build APWorlds option.
- Level scaling.
- More victory conditions.
- Alternative access conditions for post-goal locations.
- Various QOL things.
- Thanks to Linneus for map changes and help with scripts/events/rules, as well as for creating item icons and other awesome art.
- Thanks to gerbiljames for help with structuring the client and world and miscellaneous tech support.
- Thanks to ZobeePlays and Useless for location names.
- Thanks to Seafo for help with getting the rules for the trainers.
- All of the GitHub contributors to this project!
- This project (both the world and the client) contains no AI-generated code.
- This project contains no AI-generated art.
- Occasionally, LLMs have been used for debugging obscure issues, but the solutions are manually implemented and tested.
- Pull requests by other contributors, which may contain AI-generated code, are reviewed for correctness before being merged.