Add transform gizmo (move/rotate/scale)#173
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You’ll need to resolve the conflicts on the PR Edit: |
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The pushed branch isn't in a working state, so I have to request changes. Blocking issues
Smaller things to fix in the same pass
Happy to re-review once the complete, building version is pushed. Thanks again for the contribution ! |
Not a worry, thank you and Ill work on this today until its ready. Sorry for the extra work. I hope to reduce that soon. |
iammojogo-sudo
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I noticed that drhepa's feature for hightlighting meshes wasnt in this pull. I just wanted to note that I pulled a few hours ago and the last submit was about 6 hours ago so its recent but I didnt see his code in there anymore. Hope that helps!
Closes #161
Adds a gizmo to move/rotate/scale the mesh in the viewport. Shows when the
mesh is selected, W/E/R to switch modes. Apply bakes it into the GLB so it
sticks on export, Reset reverts.
New /optimize/transform endpoint on the backend handles the bake.
Tested locally, works.