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Turn a rough 3D idea into a shot you can build.
DSH Director Toolkit is a DeepSeek Harness plugin for 3D artists and technical designers. It turns a rough brief into a direction pack for Blender, Three.js, Houdini, or C4D:
- camera and composition;
- lighting, materials, geometry, and motion;
- software-aware render settings;
- five build steps starting with a greybox pass;
- negative prompt, titles, bilingual showcase copy, hashtags, and risk flags.
Open the GitHub Pages showcase for the Blender short film, a four-chapter multi-asset story, and a browser-native Three.js study.
The film has three beats: reveal the cyan silhouette, let the eye find camera, then lift the relic above the plinth. The source scene is examples/cyclopean-porcelain.blend; the build script is scripts/blender-script-demo.py.
The four story frames are rendered from scripts/render-case-videos.py: chrome orbit, memory garden, brutalist archive, and cloth robot. The direction data is in docs/examples/scene-suite.json.
| Chapter | Render |
|---|---|
| Chrome Orbit | ![]() |
| Memory Garden | ![]() |
| Brutalist Archive | ![]() |
| Cloth Robot | ![]() |
scene_director is the local-first deterministic tool. scene_director_v4 is an optional Harness/server adapter that defaults to deepseek-v4-pro and reads DEEPSEEK_API_KEY only from the server environment. The runtime director-toolkit Skill tells the agent when to direct a Blender, Three.js, Houdini, or C4D brief.
This repository follows the DSH Profile Bundle shape:
cordis.patch.ymlmounts the package;src/index.jsexportsapply(ctx)and registers tools;src/skill.jsregisters the Skill throughctx.skills.register(...);- no
.codex-plugindirectory and no file-based Skill folder.
npm install -g @deepseek-ai/dsh
dsh plugin --profile web add /absolute/path/to/dsh-director-toolkit
dsh webFor the optional V4 pass, configure the credential in the Harness/server environment:
export DEEPSEEK_API_KEY="replace-with-a-rotated-key"The changeable local editor lives in playground/.
python3 -m http.server 4175 --directory playgroundnpm test
npm run check:release
npm run check:package
npm run demoMIT.





