practice bullet hell engine in C
- Extract the zip of this project
- Type the follow command:
cmake -S . -B buildif you want to configure your project to build with debug symbols, use the flag
-DCMAKE_BUILD_TYPE=Debug
- After CMake configures your project, build with:
cmake --build build-
Inside the build folder is another folder (named the same as the project name on CMakeLists.txt) with the executable and resources folder.
-
In order for resources to load properly, cd to
srcand run the executable (../build/${PROJECT_NAME}/${PROJECT_NAME}) from there. -
cmake will automatically download a current release of raylib but if you want to use your local version you can pass
-DFETCHCONTENT_SOURCE_DIR_RAYLIB=<dir_with_raylib>
- audio loading
- texture loading
- collision system optimization
This game sources are licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.
$(Additional Licenses)
Copyright (c) $(Year) $(User Name) ($(User Twitter/GitHub Name))