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RAYMAKU

practice bullet hell engine in C


CMake

  • Extract the zip of this project
  • Type the follow command:
cmake -S . -B build

if you want to configure your project to build with debug symbols, use the flag -DCMAKE_BUILD_TYPE=Debug

  • After CMake configures your project, build with:
cmake --build build
  • Inside the build folder is another folder (named the same as the project name on CMakeLists.txt) with the executable and resources folder.

  • In order for resources to load properly, cd to src and run the executable (../build/${PROJECT_NAME}/${PROJECT_NAME}) from there.

  • cmake will automatically download a current release of raylib but if you want to use your local version you can pass -DFETCHCONTENT_SOURCE_DIR_RAYLIB=<dir_with_raylib>

TODO

  • audio loading
  • texture loading
  • collision system optimization

License

This game sources are licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.

$(Additional Licenses)

Copyright (c) $(Year) $(User Name) ($(User Twitter/GitHub Name))

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