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Accessing world coordinates via cursor_position #65

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@boyswan

I'm struggling to access world coords with a mouse click. My current attempt is along the lines of:

if let Some(pos) = window.cursor_position() {
    if let Ok((camera_transform, camera)) = q_camera.single() {
        let low = camera.get_target_sizes(window).low;
        let size = Vec2::new(low.x as f32, low.y as f32);
   
        let p = pos - size / 2.0;
        let pos_wld = camera_transform.compute_matrix() * p.extend(0.0).extend(1.0);
        let pos = Vec2::new(pos_wld.x, -pos_wld.y);

        info!("world xy", pos);
    }
}

However I can't seem to figure out the correct way to find the coords and am not sure whether bevy_retrograde will require a different calculation (I'm trying to move a sprite to an ldtk tile).

Apologies for making an issue as I know it's not a bug, but I'm not sure where else to ask and have been stuck on this for a while!

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