A Factorio 2.0 / 2.1 mod. Build complete trains from blueprint templates instead of placing every locomotive and wagon by hand.
A large foundry building sits on the end of one of your rail lines. Import a train blueprint, queue it, and the foundry assembles the whole train and sends it off onto your network on its own — composition, orientation, colors, fuel, schedule, train group and blueprint parameters included.
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Place it anywhere buildable — the foundry lays its own exit track; just connect your network to it afterwards.
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Drop blueprints in the blue chest on the west apron (by hand or with inserters); the window lists them. The blueprint must contain only the train.
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Queue trains — click a template; blueprint parameters are asked once.
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Feed the parts — locomotives, wagons, fuel, ammo and equipment-grid gear come from the foundry's internal stock; fill it by hand or with inserters.
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Choose the exit side — left (west) by default; open the Configuration window (panel button in the title bar) to open the right (east) exit too. The train takes whichever open side its schedule leads to.
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Built trains drive off with their schedule, group, fuel and equipment set.
Place another Train Foundry against the east side of an existing one to chain it as an extension: the track and capacity extend across the whole hall (+5 vehicles per module). The chain is driven from a single window.
- Circuit network — wire the connector and pick, in the Configuration window, whether to broadcast the internal stock or the missing components.
- Remote control — a shortcut-bar button (or
CTRL+ALT+F) opens the foundry's window from anywhere. One foundry (chain) per planet. - Compatible with vanilla, Space Age and Nullius.
./build.sh package produces the Factorio 2.0 zip and the 2.1 zip from the same
source. ./build.sh link symlinks the repo into ~/.factorio/mods for
development.
MIT — see LICENSE.




