A collage-style grammar game on the four ways of talking about the future in English, for use in lessons.
Play it: https://justinsteinmetz.github.io/FuturesScrapbook/
There are eight scraps, plus a boss round:
- case files: a discovery scrap with no rules given up front. Students work out the patterns from situations.
- will: decisions made now, offers, promises and opinions
- going to: earlier plans and predictions you can see coming
- present progressive: fixed arrangements with a time
- present simple: timetables and schedules
- more than one: several forms can be right, and the choice changes the emphasis
- the decider: all four forms mixed together
- your page: students write their own sentences and build a page they can show their teacher
Beat every scrap to unlock the boss round, the Ransom Note. A cheat scrap with all four rules is available at any point.
- Each form scrap has three stages: Recognise, Explain and Use.
- Passing a scrap earns 1 star. Mastery earns 3 stars.
- Questions students miss collect in a Fix-it scrap on the board, so they can have another go.
- Progress saves on the device and can be reset with the Reset progress button at the bottom of the board.
- A full run takes roughly 50 minutes, so the boss round suits a second lesson.
- Students need only a browser and an internet connection (the fonts load from Google Fonts).
- There are no accounts. Progress is saved in the browser on that device, so a different device or browser starts afresh.
The whole game is a single file, index.html, hosted with GitHub Pages from the main branch.