A fully featured free and open-source implementation of AirPlay for Android that turns your device into an AirPlay-compatible display and speaker, based on UxPlay. It is the first open-source AirPlay 2 receiver for Android and Android TV, and works with iOS/iPadOS, macOS devices as well as other sender implementations.
demo.mp4
- Android 7.0+, including Android TV
- AirPlay devices on the same subnet, including iOS/iPadOS, macOS devices, or other sender implementations
- Screen mirroring with H.264 and H.265 (HEVC) video decoding
- Audio streaming with AAC-ELD, AAC-LC and ALAC audio decoding
- Video playback with support for HLS, downloads, and remote controls
- Music playback with track information, cover art, and remote controls
- Support for Android TV with directional pad navigation and seeking controls
- Support for Picture-in-Picture, automatic resolution and mode switching
- Optional PIN authentication
- Video resolution, overscan, and frame rate control
- Audio latency control and support for software decoder fallback
- Debug overlay with real-time statistics (FPS, bitrate, codec, resolution, frame count, audio volume, etc.)
- Android native media session integration with notification controls
Warning
DRM content (e.g. from the Apple TV application) is not supported.
This application uses the C-based UxPlay library to implement the AirPlay/RAOP protocol, with a JNI bridge to the Android application layer. Audio can be decoded via MediaCodec or a software ALAC decoder, while mirroring video is decoded via MediaCodec and rendered to a SurfaceView. HLS sessions are served through a local playlist proxy.
flowchart LR
AppleDevice["Apple Device (Sender)"]
UxPlay["UxPlay (C/JNI)<br/>RAOP + mDNS<br/>FairPlay + HLS"]
AndroidApp["Android (Receiver)<br/>MediaCodec + AudioTrack<br/>ExoPlayer (HLS)"]
AppleDevice -- "RAOP / HLS" --> UxPlay
UxPlay --> AndroidApp
CMake is used for native C/C++ components under app/src/main/cpp. Submodules must be initialized before building.
git submodule update --init --recursive
./gradlew assembleDebugCheck out the CI for more details on reproducible builds.
- UxPlay for the AirPlay/RAOP server implementation
- FFmpeg for the lossless audio decoder
- Next Player for the video player
Disclaimer: This project is not affiliated with Apple Inc.