Skip to content

About

Gamgak

Resources

Stars

0 stars

Watchers

0 watching

Forks

Latest commit

 

History

19 Commits

Folders and files

Repository files navigation

Gamgak

Seamless MR → VR Art Experience

A seamless MR/VR exhibition that lets visitors step “into” Monet’s Impression, Sunrise and form their own sensory interpretation.

Screenshot 2025-11-05 at 9 33 28 PM Screenshot 2025-11-05 at 9 29 15 PM

🎥 Demo: https://www.youtube.com/watch?v=kwojRil0k7o

What it is

Gamgak combines scene-anchored MR curation with a fade-through VR space that recreates light, fog, color, and sound at dawn. Visitors first get lightweight MR guidance near the painting, then transition—without loading screens—into a living VR scene to experience the work’s atmosphere and narrative.

My role (VR Engineer)

  • VR Space Design: Reconstructed Monet’s harbor scene for a 25-second sunrise sequence.
  • Hand Interactions:
    • Left hand controls musical phrasing (dynamic scale).
    • Right hand controls time flow; Clench gesture to pause the moment (“catch an impression”).
  • 3D Spatial Audio: Harbor ambience (waves, seagulls, horn) placed in 3D; music adapts to light changes.

Key features

  • Scene Anchor (Meta XR SDK): Detects the physical artwork; spawns MR curation UI on approach.
  • MR Curation UI: Title/artist/basic context; no heavy interaction—keeps focus on the piece.
  • Seamless MR Space Transition: Dual-passthrough trick + render queue blending for smooth MR→VR fade.
  • Real-Time Atmospherics: Unity GI, dynamic sun path, fog, and luminance shifts tied to time of day.
  • Agency via Hands: Music = left hand; Time = right hand (with clench to hold a frame of feeling).

Tech stack

  • Engine: Unity 6000.1.10f
  • Languages/SDKs: C# (Unity), Meta XR SDK, OpenXR
  • Collab: GitHub, Notion
  • Target: Meta Quest

How it works (flow)

  1. Approach painting → Scene Anchor recognizes it and shows MR curation UI.
  2. Choose “Experience” → Seamless fade into VR harbor at dawn.
  3. Interact → Shape music with left hand; scrub/hold time with right hand.
  4. Exit anytime → Turn away; passthrough fades in for safe return to MR.

Team

  • PM/Pipeline: Yoonseo Choi
  • UX/Docs: Yerim Lee
  • 3D/Interaction/UIUX: Seojin Cho
  • Seamless MR R&D, UI/UX: Chaeyoon Lim
  • VR (space, hands, audio): Joni Park

About

Gamgak

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages