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jonez-x
wave-management-sim
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bugfix: fixed minion aggro bug after tank tool
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refactor: added helper methods to make to produce less boilerplate co…
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completed the test suite
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removed dead and duplicated code and improved architecture and readme
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final cleanup: cleaned up messy code put everything in the right files
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feat: Implement minion targeting priority for turrets over other units.
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feat: add tank indicator UI with a pulsing aggro range, shield icon, …
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feat: Implement turret projectiles, updating projectile type and comb…
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feat: Implement lane boundaries with minion spawning spread, improved…
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feat: Implement a visual effects system to display in-game events lik…
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refactor: Add structured documentation comments, remove redundant inl…
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feat: Implement core game simulation, wave management, combat, and in…
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