It seems like currently only one dynamic position is supplied to the sdf function.
I would prefer if the user could define how many dynamic positions you supply to each shader.
At least up to 4 positions would be necessary for common bezier curves. Having dynamic curves is pretty important for my use cases.
It seems like currently only one dynamic position is supplied to the sdf function.
I would prefer if the user could define how many dynamic positions you supply to each shader.
At least up to 4 positions would be necessary for common bezier curves. Having dynamic curves is pretty important for my use cases.