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QMap Icon

QMap Godot

Lightweight loader & editor for Quake & Source style Maps, Wads, and FGDs

Godot License: MIT Release

QMap Godot brings classic id Tech / Source-style level authoring into the Godot editor. Import .map geometry, .wad textures, and .fgd entity definitions directly into your project — no external conversion step required.

QMap Godot editor preview

QMap Godot editor preview

Features

  • .map loading — Parse and import Quake/Source-format map files directly into Godot, and support user-designed levels natively in your project.
  • WAD texture support — Read textures directly from .wad archives, view them in-editor, and apply them directly to brushes.
  • FGD entity definitions — Build and edit .fgd files in-editor, giving full control of how entities are loaded and managed, fully ready to hook into Godot nodes and scripts.

Requirements

Installation

  1. Download or clone this repository.
  2. Copy the plugin folder into your project's addons/ directory.
  3. In Godot, go to Project → Project Settings → Plugins and enable QMap Godot.

Usage

Any .map editor can be used, including importing directly from old Quake/Source games. My personally recommended editor is TrenchBroom.

Quick start instructions as well as a full guide can be found here.

Contributing

Issues and pull requests are welcome — this project is actively evolving, so feedback on real-world use cases is especially helpful.

License

Licensed under the MIT License.

Support

If you enjoy this project, consider supporting development:

ko-fi

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Lightweight loader & editor for Quake & Source style Maps, Wads, and FGDs

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