Add Goblin Courier action adventure - #65
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What changed
Why
The first playable version obscured its basic loop and controls: its initial exit was invisible, the player did not read as a goblin courier, keyboard ownership was unreliable, dash feedback was weak, and compact HUD elements overlapped. This overhaul makes the intended run legible and mechanically reliable while keeping its existing depth.
Validation
node scripts/validate-widgets.mjs— 7 widgets validnpm run build:test— passnpm run playtest— 34 deterministic Chromium scenarios passnpm run build— pass; self-contained single-file production outputnpm run validate:production— offline isolation/smoke pass; SHA-256637c8c1257bdcda6c147452cedc9463215c4b944bea4c46baaf48bed24212febThe implementation received independent gameplay and visual review with focused correction passes before the final gates.